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Often, video games that want to despawn an object will wait until it is slightly off screen to do so. A particularly notable example is in the Rambi Rumble level in Donkey Kong Country 2, where King Zing will instantly disappear if he is even a single pixel outside of the screen.
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In Super Mario Bros. 3, entering quicksand with a flying power-up and flying back out will cause Mario to not assume his flying sprite as long as he is moving upwards. Depending on whether he flies straight up or to the side, he will appear to stand or walk in mid-air.
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The Boo in Peach's Castle in Super Mario 64 can be influenced from its adjacent rooms. Touching the wall in the Whomp's Fortress room will make it turn around, while coming in from the second floor and touching the wall in the Cool, Cool Mountain room will make it disappear.
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