Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1676
In Super Mario World, if a thrown item grazes the top pixel of a Pokey, it will be defeated and not defeated at the same time. The Pokey will remain alive; however, a second Pokey head will fall off screen in a death animation while Mario gains 200 points for "defeating" it.
1677
Photo of Shigeru Miyamoto alongside some of his original 1981 sketches of Mario's sprites for the Donkey Kong arcade, from Nintendo's 2011 company guide.
1678
Wrecking Crew '98 for the Super Famicom, a Japan-only sequel to the original Wrecking Crew, features a rice ball as a playable character. Here are the rice ball's sprites, profile pictures and victory scene graphics.
1679
In Super Mario Galaxy, after performing a Homing Ground Pound (spin, then Ground Pound), Mario's blinking animation will become glitched until he moves again. In addition to closing his eyes for a long time, he will use both regular blinking and "eyes closed in pain" textures.
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The Fire Flower sprites have been imported from Paper Mario (left) into Paper Mario: The Thousand-Year Door (right) with minimal changes such as recoloring and partially removing outlines. This is the only instance of graphics being reused between these two games in this manner.
1681
When the Ultimate Unauthorized Nintendo Game Strategies book (left) was published in Mexico, the cover was redrawn to include Mario who, to avoid copyright issues, has a sheet over his face and the logo of publisher Ventura on his cap instead of his usual emblem (right).
1682
In Super Mario Maker 2, the "Super Mushroom" voice sample does not follow the tune of the music in the Super Mario Bros. style, despite doing it in other styles and other samples following the tune in the same style. Thank you to @FaceofCoffee and @RMaster94 for the information.
1683
Wario: Master of Disguise and Mario vs. Donkey Kong share a particular similarity: both begin with a character watching TV and then changing the channel away from something he would normally find interesting. Wario is bored with a show about himself, and DK is bored with bananas.
1684
In Paper Mario: The Origami King, if Mario hits a Snow Spike just as the snowball is about to hit him (left), then flees from the ensuing battle, both Mario and the Snow Spike will be gone completely upon returning (right). Since Mario is gone, the game must be reset to continue.
1685
Unlicensed Mario and Luigi toys with mismatched emblems.
1686
In Super Mario Maker 2, the unlockable Super Hammer allows the characters to produce crates. If Luigi enters a Clear Pipe while holding his crate facing left, it will display correctly. However, facing right, one of the L emblems - but not the entire model - will be mirrored.
1687
In Super Mario 64, holding R in the "Lakitu/Stop" camera mode allows Mario to get arbitrarily far away from the camera. Doing it in a course with atmospheric fog, like Jolly Roger Bay or Tick Tock Clock, shows that Mario's model is not affected by fog and always remains visible.
1688
In Super Mario Bros. 2, a POW Block and the end-of-level Crystal Ball are found in the same room in 1-3. Dropping the POW Block next to the Crystal Ball makes it ascend. Picking it up near the ceiling causes the character to fall through the floor and become stuck indefinitely.
1689
During Yoshi's licking animation in Super Mario Sunshine, he starts extending his tongue one frame before opening his mouth. In the first frame after starting a lick, Yoshi's tongue appears to be coming out of his nose.
1690
Due to NES sprite limits, under certain specific circumstances the whites of Mario's eyes will turn black for a few frames in Super Mario Bros. 2. One way to achieve this is to let a Birdo's egg pass Mario (only in small form) and hit the wall behind him in Level 2-1.
1691
In Mario Kart: Super Circuit, whenever Yoshi wins a race and waves towards the camera, a single dark pixel can be seen above Yoshi for exactly 5 frames (top). This pixel is in fact part of Yoshi's animation, which can be seen in sprite data extracted from the files (bottom).
1692
In the Library on the Comet Observatory in Super Mario Galaxy, there are framed pictures above the fireplace that are too far from the camera to view clearly (top). Zooming in reveals that one of them is a stylized painting of Rosalina with a Luma (texture in the bottom right).
1693
Pre-release screenshots of Super Mario RPG suggest that Knife Guy and Grate Guy were intended to have much more prominent roles in the game, as they are shown being fought at the very beginning of the game, and Knife Guy is shown in the overworld putting on a show for a crowd.
1694
In Paper Mario: The Thousand-Year Door, the Swooper battles in the Creepy Steeple include a ceiling on the stage. Performing a Spring Jump during these battles will reveal an Easter egg where Mario's attack will fail due to ramming into the ceiling (right).
1695
The files for Super Mario Galaxy contain the body of Ghastly King, the final boss of Donkey Kong Jungle Beat, under the name "BlackMistCreature". While other leftovers from that game exist in Super Mario Galaxy, the name indicates the developers planned to reuse it in some way.
1696
A small detail in Mario Kart 8/Deluxe that is very hard to see in-game: while other tires are branded with "Mario Kart" or "Mario Motors", the Cushion Tires are branded with "Lemmy's", a reference to both the Lemmy's Tire Service signs on many tracks and to his circus aesthetic.
1697
The model used for Toad in Mario Strikers Charged is unique due to his mushroom cap bouncing considerably with each movement (left), a detail absent from other Mario games. The model data shows the maximum extent to which Toad's cap is able to raise and lower on his head (right).
1698
When opening the data of the NES version of Mario is Missing in a hex editor, the word "gotcha" can be found at address 0x1F792 (the 128914th byte), spelled out in plain text amid executable code. This is likely an Easter egg message directed at hackers and dataminers.
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The 2004 book "How to Draw Nintendo Heroes and Villains" refers to Bowser as "Kerog".
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Photo of Koji Kondo taken while he was composing the Super Mario World soundtrack in 1990.