Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1751
The demo version of Mario Kart: Double Dash, released on a multi-game demo disc, contained data for "Reverse Cup" trophies, which have a unique symbol and upside-down design. In the finished game, this is replaced with the Mirror Mode, which does not have unique trophy designs.
1752
The Midas River minigame in Super Mario RPG contains a river background that scrolls diagonally. In the game's data, it is saved as a square image with several rivers that uses screen wrapping to appear as one uninterrupted river (explanation in image).
1753
In Super Mario 64, letting the elevator in the shed in Big Boo's Haunt descend on top of Mario will put him into a state where his model will tilt and warp in various directions while moving.
1754
The Super Mario All-Stars version of Super Mario Bros.: The Lost Levels punishes the player for quitting the game and reloading it. If the player continues without quitting after 8-4, the enemies will move at normal speed. Quitting and reloading the save makes them move faster.
1755
The reason Yoshi's Island is called Yo'ster Isle in Super Mario RPG is because the translator chose to use the original Japanese name for it from Super Mario World, ヨースター島, or Yoster Island. This is in turn a reference to イースター島, the Japanese name for Easter Island.
1756
Full version of a promotional render of Toad's Turnpike for Mario Kart 64. The full image was only used in Japan; audiences in all other territories were provided a cropped version that omitted the sign saying "Kinopio Highway", the course's Japanese name.
1757
Other games that feature the Luigi's Mansion mansion (top left: Super Smash Bros. Brawl, bottom left: Mario Power Tennis) show the back as a simple wall. This is inaccurate with respect to how it looks in Luigi's Mansion (right), where it has a large rear section with a balcony.
1758
Super Mario Kart contains sprites for all racers at 10 different sizes, depending on how far away they are from the camera. Here are the sprites of the smallest size for each racer. From left to right, top to bottom: Mario, Peach, Bowser, Koopa Troopa, Luigi, Yoshi, DK Jr., Toad.
1759
2013 print ad for English language courses from Peru.
1760
Bowser confronts Mario, Luigi and Yoshi in a Super Mario 64 manga.
1761
For the British commercial for Super Mario Sunshine, 22 seconds of live-action footage of people with Mario mustaches were prepared, but only 5 seconds were actually used in the finished version. Below is the unreleased full commercial, including the 17 seconds of deleted scenes.
1762
In a 2009 interview with Henk Rogers, founder of the Tetris Company, and Alexey Pajitnov, creator of Tetris, Rogers expresses regret over ever giving Nintendo permission to release Tetris Attack under that name; however, both of them agree it was a good game.
1763
In the Moped Mayhem minigame in the Extras Zone in Mario Party 8, Whomp is one of the competitors. Although his arms are too short to reach his moped's handles, he is nevertheless able to steer simply by leaning into curves.
1764
The final shot of King K. Rool from the credits of DK: Jungle Climber. This is King K. Rool's last appearance in the main Donkey Kong series, as all his subsequent appearances were in sports, fighting, or party games.
1765
Bowser riding on his personal shooting star, from the Japanese Super Mario Story Quiz Picture Book 6: Friend Kidnapped.
1766
By comparing different visible parts of the tagline in Super Mario Sunshine covers in different regions, we can reconstruct the full tagline as "Mario Has More Moves Than Ever And You'll Have To Master Them [To Spray] (Europe) / [All To Sprinkle] (US) Water In The Sunshine!"
1767
In almost all language versions of Paper Mario: The Thousand-Year Door, the password for the quiz room in the X-Naut Fortress is "014029". However, in the French version alone, the password was inexplicably changed to "excuse" instead.
1768
In Paper Mario: The Origami King, a glitch allows Mario to duplicate Bobby, causing two of them to follow Mario temporarily. If they are taken to the Great Sea, one Bobby will ride on the boat with Mario while the other will be attached to the front of the boat as depicted.
1769
A pre-release screenshot of Super Mario Bros. 3 from the Japanese Famimaga magazine shows Morton Koopa Jr. with a color scheme that makes him resemble Bowser. On the right is a recreation of the design using the finished game's Morton sprite and Bowser palette.
1770
In Yoshi's Island, Dark Blue Yoshi is playable in all final levels of a world except 6-8. He can actually also be seen waiting at 6-8 initially, but is surreptitiously replaced by Green Yoshi when the player reaches World 6-6, and never returns on that save file.
1771
The Japanese logos for Mario Tennis 64 and Mario Golf 64 contain not just the games' names, but also a tagline: "FOR ALL PLAYERS HOPING TO TOUCH THE TRUE ENTERTAINMENT".
1772
In Bowser Jr.'s Airship Armada in Super Mario Galaxy, it is possible to accidentally shoot Mario to a different airship from the intended target. There is no way to proceed in the level or escape from the incorrect airship; Mario must jump overboard and die to restart the level.
1773
In the Japanese version of Super Mario World, there is an unremarkable block in a maze full of them in Vanilla Dome 1 (left) that was changed to dispense a Cape Feather in the US version (right). This is the only instance of a block's contents being changed between the versions.
1774
In Super Mario World, climbing down this long rope in Cheese Bridge Area causes it to exhibit a "magnetic pull" on Mario. He will be pulled along with it even if he tries to walk away, and can only escape by applying enough force, such as by dashing.
1775
In the Bowser in the Dark World course in Super Mario 64, whenever the Fire Spitter is active, two red pixels can be seen very far away, under the final part of the level. This is the location the fire actually spawns before being teleported to the Fire Spitter one frame later.