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In early versions of Mario Party Superstars, a rare glitch could occur in the Ice-Rink Risk minigame where it would simply never end. After all players are eliminated, the camera would fly upward and show a grey void while wind sound plays, forever.
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In Super Mario 64, punching Big Goombas seemingly does nothing. However, internally, it actually activates their "mark_goomba_as_dead()" function, so they exist in a state where the game considers them already dead. Leaving and coming back will cause them to not respawn.
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Luigi's Mansion: Dark Moon contains an unused cutscene that consists of E. Gadd going through every single animation he has, for several minutes, while saying only "missing loc string", over and over.
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Live-action segment of Mario taking a smoke break, from a promotional VHS tape for the Japanese Famitsu magazine.
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In Paper Mario: Color Splash, there is an extremely obscure interaction that happens if Mario has no usable cards when Roy covers him with yellow paint, whereby Mario will hit Roy with a stick while dancing.
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Instead of displaying the frame rate as a number in debug mode, Super Mario Strikers uses an "FPS Smiler" that dynamically adjusts its facial expression from green and smiling (high FPS) to red and frowning (low FPS). Below is footage of how it looks when the game undergoes lag.
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