Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1526
In Super Mario Sunshine, if Mario performs a Ground Pound while on Yoshi, they both turn around in mid-air as expected (left). However, if Yoshi is spitting juice during this, the animation becomes glitched and Mario remains in the same position while Yoshi rotates under him.
1527
Officially licensed Japanese Toad figurine from 1986. It is based on the Toad with a nose depicted on the Japanese box art for Super Mario Bros. (right).
1528
In Super Smash Bros. for Nintendo 3DS, if Training Mode is played on the Omega form of Pac-Maze, the player may become able to see inside Yoshi's nose.
1529
Tetris Attack is a Yoshi-themed puzzle game. Alexey Pajitnov, the creator of the original Tetris, did work on a Yoshi-themed puzzle game - but ironically, it wasn't Tetris Attack. Instead, he designed the puzzles for the SNES version of Yoshi's Cookie.
1530
At the beginning of the Tracker Barrel Trek level in Donkey Kong Country 3, there is a precise spot where switching from Dixie to Kiddy will cause Kiddy to fall through the ground and die. The ground is otherwise completely solid; it is only that specific action that is lethal.
1531
All sprites of Soldier Mario from the 1983 "Mario's Bombs Away" Game & Watch in high quality, scanned from the Panorama Screen device and cleaned up.
1532
In a 2009 Iwata Asks interview, Shigeru Miyamoto and Satoru Iwata discuss that if the Donkey Kong arcade cabinet's specifications had not included an originally unused extra button, there is a possibility that Mario would never have received the ability to jump.
1533
The Nintendo GameCube official software development kit documentation uses Luigi's Mansion in an example of metadata to be displayed in the GameCube menu. According to the document, the full title of the game is "Luigi's Mansion: Lugi's Big Adventure" [sic].
1534
In the data of Wario Land: Shake It, an unused object called "ball_00" exists that is surrounded by an invisible forcefield. If Wario touches it, he will be squished and remain this way indefinitely, forcing the game to be reset. The extent of the effect is shown on the right.
1535
Normally, if a Koopa Troopa hiding in its shell is taken through a pipe in Super Mario World, the Koopa will die, with only an empty shell remaining. However, with a complex setup explained below, it is possible to keep the Koopa Troopa alive after traveling through the pipe.
1536
There is an easily missed instance of artwork of Micro-Goombas in the Art of Super Mario Odyssey book, where three of them surround a sketch of a Goomba in a bonnet (right). Compare to their original height as seen in Super Mario Bros. 3 (left), these are exceptionally tiny.
1537
The actor playing Mario in the North American commercial for Super Mario Sunshine during a break from filming, as well as his head and glove props.
1538
Concept art for Bowser's appearance in Skylanders: SuperChargers as Hammer Slam Bowser and his vehicle, the Clown Cruiser from the "Clutch: The Art of Skylanders: SuperChargers" book.
1539
In Super Mario 64 DS, all playable characters have their bodies and head modeled as two separate objects (shown on Wario). This can actually be seen in-game; after using a warp, for a few frames the character's body will be drawn in front of the head, showing they are separate.
1540
In Super Mario 64, entering the Lakitu/Stop camera mode, holding R and pressing C-Up allows Mario's head to be moved like in first-person view. Moving his head down and to the side reveals that his nose clips through his arm, which cannot be seen in regular first-person view.
1541
In the Mario Kart series, particularly Mario Kart Wii, many vehicles have names that differ between the North American and British English versions. Below is a comparison of the vehicles this affects, with the North American names in red and the European names in blue.
1542
Concept art sketch for a design for the Uproot enemy seen in the Art of Super Mario Odyssey book, whereby the enemy would have worn upside-down underwear on its head.
1543
The stages of manufacturing a Mario amiibo, from Nintendo's 2015 Corporate Social Responsibility Report.
1544
Removing one of the graphical layers during Orbulon's intro in WarioWare: Twisted lets us see what he looks like without his sunglasses.
1545
In Super Mario Odyssey, the broken-down Odyssey at the beginning of the game can still be entered through the exhaust pipe if Mario clips behind it. However, the pipe itself is invisible; this results in Mario entering the Odyssey by shrinking and disappearing in mid-air instead.
1546
In Paper Mario: The Thousand-Year Door, if Mario and Rawk Hawk die simultaneously (left, note Mario's 0 HP in the HUD and Rawk Hawk's 0 HP under him), then Rawk Hawk will act like he has lost (middle). However, after the battle ends, Rawk Hawk will be declared the winner (right).
1547
As a Buzzy Beetle's shell is normally not removable in 3D games, only the underside of its body is modeled. An exception to this is the Buzzy Beetle trophy model from Super Smash Bros. Brawl, where its entire body is modeled inside the shell. (Untextured version in bottom right.)
1548
In the majority of 3D Mario games, Mario and Luigi's hat and hair are mutually exclusive, interchangeable parts of their models, never used together in the same scene. However, in Luigi's Mansion, there is a hair layer present underneath Luigi's hat in his main model.
1549
In the underground power plant in New Donk City in Super Mario Odyssey, there is a very large piece of graffiti on a side wall that is barely legible due to the texture's opacity being set to 50%. Here is the image extracted from the game's data with maximum contrast.
1550
Unlicensed Yoshi plush toy. Judging by the shape and inscription, it likely is intended to represent a Nintendo DS stylus with Yoshi sitting on top of it.