Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1501
In the cutscene after defeating a boss in Luigi's Mansion, E. Gadd is jumping ecstatically (left), however, he is only seen from behind during this. Viewing him from the front, we can see the motion makes his glasses clip through his face, revealing his dot-like eyes (right).
1502
In a 2008 interview, Yoshiaki Koizumi revealed that the concept for the Megaleg boss battle in Super Mario Galaxy was originally envisioned for the final boss battle against Ganon in The Legend of Zelda: Ocarina of Time.
1503
In one of the intro cutscenes of Super Mario Sunshine, Shadow Mario appears to be larger than he should be. I discuss the possible explanations in the attached image.
1504
In 2015, officially licensed merchandise was released depicting Luigi, with the only caption being "Super Mario". While this is clearly intended to only refer to the franchise and not the character, it may appear as though the merchandise is misidentifying Luigi as Mario.
1505
Textures used for the signs in the Sub Coaster building in the Water Park track in Mario Kart 8/Mario Kart 8 Deluxe.
1506
The low-polygon version of Peachette's model in Mario Kart Tour, used when she is far away from the camera, is missing most of her torso. This is not apparent from the front; however, when the model is viewed from the side, a large chunk can be seen cut out of her body.
1507
In the data of New Super Mario Bros. Wii, there is code that visually replaces Berries with Yoshi Cookies (left). This was likely a scrapped cosmetic reward, similar to how green coconuts turn into watermelons in Super Mario Galaxy when 9999 Star Bits are collected (right).
1508
Unlicensed T-shirt design using a modified version of Paper Mario: The Thousand-Year Door artwork.
1509
A brief announcement: since I have received many inquiries regarding the Supper Mario Broth carrot Mii, here is a close-up look of it and instructions on how to recreate it, courtesy of renowned Mii expert @HEYimHeroic. Regular content will now resume.
1510
In the North American version of Super Mario Maker 2, Clear Conditions containing "all (1)" use the singular: "all (1) Bowser", while in the European version, it's the plural: "all (1) Bowsers". As "all (1)" is an ungrammatical construct, neither is more correct than the other.
1511
In Rainbow Ride in Super Mario 64, there is a platform with Bob-ombs. To avoid the Bob-ombs pushing Mario off the platform, it may appear reasonable to run into a corner when chased by one; however, this is actually even worse since the explosion can push Mario through the wall.
1512
A series of 1992 Mario pachinko game rewards from Japan has a particular focus on Blue Baby Yoshi, containing a Blue Baby Yoshi pool toy, Blue and Yellow Baby Yoshi erasers and a pin of Mario throwing a Blue Baby Yoshi into the air with the caption "FUTURE WORLD".
1513
In Super Mario Bros. 3, one of the World 8 maps is dark, with only a small area being visible (left). However, running out of time in a pipe connection (middle) removes the darkness, revealing that the map is filled with many more skulls than can normally be seen (right).
1514
The snowmen seen in the Snow theme of the NSMBU style of Super Mario Maker 2 (top left) are a reference to those seen in Level 3-1 of New Super Luigi U, with the Luigi snowman being hidden and only visible when the course is finished with a time ending with two identical digits.
1515
The Chinese beverage company Wahaha Group uses an unlicensed edited version of Super Mario World artwork for their "Wahaha Vitamin A&D and Calcium Soft Drink" featuring their mascot. The mascot and original Super Mario World artwork are on the right for comparison.
1516
Left: the emblem on Mario's cap in Super Mario 64. Right: the emblem on the Mario 64 cap in Super Mario Odyssey. The emblem has been altered to remove the asymmetry present in the original.
1517
In Mario Kart 7, Luigi's regular model (left) has a subtle smile, while his low-polygon model (right), visible only from a distance, has a more pronounced smile.
1518
Super Mario Bros. Deluxe contains a calendar spanning AD 1 to AD 3000, yet by using a system called the "proleptic Gregorian calendar", all dates prior to October 15, 1582 have retroactively been assigned different days of the week, making it inaccurate for historical purposes.
1519
The data of Super Mario Strikers contains unused models showing early, more varied designs of characters' uniforms before they were standardized for the final game. The models are in different states of completion, with some being posed and some, like Luigi, showing expressions.
1520
In Super Mario Bros., defeating Bowser with fireballs in any level except 8-4 reveals that it was merely a regular enemy in a Bowser disguise. This chart shows what enemies are pretending to be Bowser in each castle level.
1521
In the Super Mario All-Stars version of Super Mario Bros. 3, if a Koopaling is defeated with fireballs on the first frame after emerging from the shell, the Koopaling's sprite will be completely scrambled upon death.
1522
The first capture in Super Mario Odyssey is the frog in the Top-Hat Tower, which activates a cutscene when captured. However, if Cappy is thrown at the frog from a specific angle, the frog will reject being captured, wearing Cappy for one frame before returning him to Mario.
1523
In Super Mario Maker 2, using a very specific setup depicted on the left, Toadette will lose her eyes during her victory animation. Despite this glitch being found in 2019, it has still not been patched and can be performed on the current version of the game.
1524
In the library of Creepy Castle in Donkey Kong 64, flying book enemies are encountered. They move too quickly to read their covers during gameplay, but freezing the frame reveals it is very blurry text reading "DK64 PLAYERS GUIDE".
1525
The Binoculars in Super Mario Odyssey do not visibly gain Mario's eyes when captured; however, the eyes are actually present under the opaque lenses, just not visible. The Art of Super Mario Odyssey book also shows the eyes, meaning they were covered up during development.