Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1301
In the Super Mario 3D All-Stars version of Super Mario 64, it is noticeable how some objects, like doors, disappear when near the edges of the screen. The reason this happens is because the original game was written with CRT TVs in mind, which would not show this. Details below.
1302
The data for Super Mario World contains 6 sprites for the Big Boo enemy. The first four are seen in regular gameplay, the fifth (bottom middle) is used for an Easter egg when Mario looks at the Big Boo for 25 in-game seconds, and the last one (bottom right) is completely unused.
1303
The licensed 1989 coloring book "Nintendo Super Mario Bros. Sticker Fun" contains two instances of Goombas with irregular designs: one with fangs pointing down instead of up (top), and another without any fangs or eyebrows (bottom).
1304
Left: Princess Peach's regular 3D model. Right: Princess Peach's model used in Mario Kart 7. To fit her body inside the relatively small karts, her legs were shortened considerably.
1305
In Super Mario 64, if Z is pressed on the frame Mario touches a Koopa shell, he will not ride it, and instead the background music will restart from the beginning. Note the Bob-omb Battlefield music intro replaying whenever Mario crouches in the footage.
1306
In Bowser's Star Reactor in Super Mario Galaxy, going even slightly left of a specific Thwomp causes Mario to die instantly. This is due to an invisible cube, called a "DeathArea" internally, being mistakenly placed too close to the path. Details at the end of the footage.
1307
The 2008 official Prima guide for Spore includes a collection of sample creatures, one of them being "Sloshi", a design referencing Yoshi. This is expounded further in the second half of the paragraph on the left, which contains more Mario franchise references.
1308
In the Splatoon 2 Octo Expansion DLC, the Ink & Watch Station level contains floating Game & Watch systems in the background. The level is too dark to see them clearly; extracted from the files (left), we can see they are Splatoon-themed versions of Donkey Kong Jr. (right).
1309
In Super Smash Bros., Luigi's sideburns change shape when he is hurt, briefly changing from semicircular to having a small notch. Below are the textures used for the expressions.
1310
Cafe Mario, an exclusive Mario-themed restaurant at the Nintendo of America headquarters in Redmond, Washington, is currently under investigation regarding cases of E. coli poisoning. Insider sources state that concerns about food quality at Cafe Mario have been raised for years.
1311
In Tall Tall Mountain in Super Mario 64, it is possible to skip the slide by jumping to the alcove with the star directly. However, this can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
1312
A pre-release screenshot of the Waluigi Stadium track in Mario Kart: Double Dash shows that in that version, the audience consisted of countless Marios, Luigis, Warios and Waluigis. This was removed in the finished game, likely due to these characters being supposedly unique.
1313
NBA Street V3 for the GameCube allows the player to start a match between two completely identical teams of Mario characters without using alternate palettes or other visual indicators to distinguish them, possibly resulting in confusion.
1314
Nintendo addressing the controversy surrounding hand blistering from playing Mario Party in a public service announcement in Nintendo Power, offering free gloves to affected Mario Party players.
1315
Some older video games feature "kill screens", where the game crashes due to playing too well and getting further than the developers anticipated. A lesser-known kill screen can be seen in the NES version of Donkey Kong Jr., where the game crashes if beaten 134 times in a row.
1316
In the Japanese version of Super Mario Maker 2, the SMB2 Mushroom is called "Mario USA Mushroom", after the game's name in Japan. It was given a new red, white and blue palette (original on right), colors associated with the USA. Whether this is a deliberate reference is unknown.
1317
Update to this Tweet: the prerequisite for the Boo ball event is Boo losing the most recent hole in a VS. match; although the event still has a random chance of occurring. Thank you to Mario Golf: Toadstool Tour speedrunner @Kyandishan for the information! twitter.com/MarioBrothBlog…
1318
Unused "Cookie Yoshi" model found in the files of Yoshi's Woolly World. As it resembles the Kirby's Epic Yarn-style early Yoshi design for the game, this could have been a scrapped idea for a transformation whereby Yoshi would turn into a cookie.
1319
In WarioWare: Twisted, a box of Mona Pizza appears briefly during Mona's story intro. In the international versions, the box is decorated with an elaborate logo and drawing of Mona as the Mona Lisa (left). In the Japanese version, however, the design is more amateurish (right).
1320
In Paper Mario: The Thousand-Year Door, the textures for Luigi's cap and his L emblem are stored separately, to prevent the L from being mirrored with the rest of the model when Luigi turns. Even with this precaution, one instance of the L flipping slipped past the developers.
1321
The animated stickers featured on Nintendo's official LINE account are drawn to have every frame resemble official 2D Mario artwork as closely as possible. Here are the very few singular frames where characters are drawn in a nonstandard manner.
1322
Badge worn by Nintendo employees at the 1994 Summer Consumer Electronics Show in Chicago to promote Donkey Kong Country. Due to an inaccurate manufacturing process, Donkey Kong's eyes appear to be looking in different directions.
1323
The data of Luigi's Mansion contains a test map which includes a variety of objects, among them Luigi's arm used in cutscenes and a crownless King Boo (left). Luigi's cutscene arm is much larger than his regular arms, which can be seen by positioning Luigi next to it (right).
1324
Internal files for the Game Boy version of The Legend of Zelda: Link's Awakening contain sprites for an unused enemy, the Yoshi Fish. Here are all of the Yoshi Fish sprites inserted into a scene from the game.
1325
In her sixth interlude in Paper Mario, Peach can use the Sneaky Parasol to turn into various enemies. If she first turns into a Clubba and then talks to this Hammer Bro, she will assume a unique "Clubba obtained an item" sprite that can only be seen in this specific scenario.