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In Super Mario 64, if Z is pressed on the frame Mario touches a Koopa shell, he will not ride it, and instead the background music will restart from the beginning. Note the Bob-omb Battlefield music intro replaying whenever Mario crouches in the footage.
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In Bowser's Star Reactor in Super Mario Galaxy, going even slightly left of a specific Thwomp causes Mario to die instantly. This is due to an invisible cube, called a "DeathArea" internally, being mistakenly placed too close to the path. Details at the end of the footage.
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In Tall Tall Mountain in Super Mario 64, it is possible to skip the slide by jumping to the alcove with the star directly. However, this can also be deadly; as it was not designed to be entered this way, the imprecise collision can cause Mario to clip through the wall and die.
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Update to this Tweet: the prerequisite for the Boo ball event is Boo losing the most recent hole in a VS. match; although the event still has a random chance of occurring. Thank you to Mario Golf: Toadstool Tour speedrunner @Kyandishan for the information! twitter.com/MarioBrothBlog…
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