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Super Mario 64 uses an inventive camera trick to hide a rendering limitation in Big Boo's Haunt. In this room, the default camera is fixed to perfectly align the bars on the window with the door behind it. Only by entering first-person view can we see that the door is missing.
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In Super Mario Bros. 3, Statue Mario dies when touching a level boundary, which is possible by sliding into it from a slope. This happens in every version of the game except Super Mario Advance 4.
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