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In Super Mario 64, the floating boxes above the elevator in Hazy Maze Cave are at a precise height where, if the edges of the elevator are aligned with them, Mario can bypass them by briefly getting squished into the gap.
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In Super Mario Bros., if a Red Koopa Paratroopa is stomped twice in the manner shown in the footage, instead of falling, its shell will be suspended in mid-air. After a few seconds, it will emerge from its shell and start walking on air.
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In Super Mario Sunshine, walking into the space between the slot machines in Casino Delfino will cause random parts of Mario's model to oscillate uncontrollably. He is actually walking extremely quickly and being displaced back on every frame; the rattling sound is his footsteps.
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In Super Mario Odyssey, whenever characters dance or bob to the music, the speed of their animations will change depending on the tempo of the music track currently playing. Note the Jammin' Toad bobbing much faster when a more lively track is played.