Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

1176
Illustration of an evil Mario from a review of Mario Party 2 from the Australian N64 Gamer magazine, illustrating the joke that Mario Party games ruin friendships due to causing strife over random outcomes. Over the years, this developed into a common joke in many publications.
1177
Whenever a Burrbo is defeated in Super Mario Odyssey, it flips into the air in a death animation lasting only a few frames. During the entirety of the death animation, the Burrbo displays an annoyed facial expression, instead of a pained or surprised one like other enemies.
1178
In Super Mario Maker for Nintendo 3DS, Mario normally always reverts to his small form upon death. However, an unused death sprite for Fire Mario exists, depicting him as a squished Koopa. If Fire Mario could die, that is what he would look like.
1179
The character Indiana Joe from the Super Mario Bros. Super Show has no face in the show (left) or in his production art (middle); however, for one scene, he has a visible eye (right), suggesting he at one point had a face which needed to be erased, and that scene was overlooked.
1180
The code for the Super Mario Galaxy games contains many misspellings that are a combination of incorrect transliteration from Japanese and typographical errors, resulting in words like "durt", "leef", "boby", etc. Details in image.
1181
In Mario Kart Wii, Wario's Gold Mine contains a texture that appears to be completely blank. Concealed within is a Mii head that may or may not be faceless. An analysis and mockups of what the Mii may have looked like are provided.
1182
The Nintendo World Championships 1990 were conducted using a custom NES cartridge containing minigames based on, among others, Super Mario Bros. This is one of the few known surviving cartridges that was recently auctioned; due to their rarity, they are valued at over $5000 each.
1183
The licensed 1982 Donkey Kong board game is the earliest example of a Mario product using differently-colored copies of Mario to represent different players, one year before the introduction of Luigi as a green palette swap of Mario in Mario Bros.
1184
Excerpt from an official Nintendo interview with Takahiro Harada, producer of Wario Land: Shake It, and the game's design director Tadanori Tsukawaki, about how they believe that Wario is macho.
1185
In the King Dedede battle in Kirby Super Star, Mario can be seen in the background. However, another version of Mario actually loads when the room is entered, being immediately overwritten by the finished Mario. The overwritten Mario looks more aggressive.
1186
One of the clearest available images of the pre-release version of Mario's sprite from Super Mario RPG, found in the British Edge magazine (left), compared to the sprite from the finished game (right).
1187
2000 print ad for Nintendo's official Brazilian website, featuring original artwork of Mario, Pikachu and Donkey Kong.
1188
In Virtual Boy Wario Land, finishing the game with all treasures in under two hours will result in Wario being joined by this unknown woman on his flight home during the game's credits scene.
1189
Original Thwomp design found on Super Mario 64 trading cards from a Kellogg's/Nintendo cross-promotion.
1190
As seen in the Art of Super Mario Odyssey book, one of the earlier concepts for the Odyssey involved it being able to move across land and sea in addition to flying.
1191
Despite being featured in the major cutscenes of Super Mario Galaxy, the UFO that abducts Peach's Castle does not actually exist in the game. These scenes are video files that are not rendered in-engine; the UFO does not appear in gameplay and its model is not found in the data.
1192
In Super Mario Bros. 3, it is normally impossible to take a Starman into a Koopaling battle. However, if this is done with cheats and Mario somersaults when the magic wand falls down, he will catch it while upside-down. He will also remain upside-down during the falling cutscene.
1193
In the battle against Doopliss pretending to be Mario in Paper Mario: The Thousand-Year Door, if Koops is Doopliss's active partner and is currently knocked down when Doopliss reaches half his health, he will get up to warn Doopliss, but then lie back down.
1194
The Bowser in the Fire Sea course in Super Mario 64 contains a group of Goombas. These have a chance of randomly exploding when they walk near the edge of their platforms. Note the Goomba in the bottom left corner of the footage dying for seemingly no reason.
1195
In Super Mario Sunshine, Piantas are not fully modeled, missing some of the polygons that are normally covered by their grass skirts. Their Mario Kart 8/Deluxe model, however, is fully modeled, allowing us to finally see their complete body shape.
1196
The official Japanese site for Super Mario Maker 2 reveals what the Angry Sun looks like in the NSMBU style, not seen in the trailer (left). While almost certainly a coincidence, the sun's eye shape resembles the Sun Switches from The Legend of Zelda: Ocarina of Time (right).
1197
While Mario's nose is always modeled as part of his face, Wario is often modeled with his nose as a separate mesh. What this means is that his face is first fully modeled with skin covering the nose area as shown here before the nose is superimposed onto his face.
1198
There exist two versions of the European release of Super Mario 64. Both cartridges contain exactly the same data; the only difference is that on the label of the later version, the Nintendo Seal of Quality has been enlarged.
1199
To comply with Korean gambling laws, the Korean version of Super Mario 64 DS removes the Rec Room minigames, which contain casino games. This is done in the simplest manner possible by just removing all NPCs related to the minigames. Left: international versions, right: Korean.
1200
Extremely rare partial screenshot of an early build of Super Mario RPG, showing Croco's original design and the default standing pose of Mario's early sprite, seen mostly in action poses in other pre-release material. Sprites from the final version are provided for comparison.