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In Super Mario Maker 2, exploiting the fact that doors can be placed behind Bullet Bill Blasters and On/Off Switches can be placed behind Skewers allows the creation of secret doors that require jumping in an inconspicuous place to uncover.
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In Super Mario 64 DS, performing a Slide Kick on the Cool, Cool Mountain slide and falling off the edge will seemingly cause Mario to disappear, but actually warp him high into the air instead. Mario will float in mid-air in that pose until A is pressed, whereupon he will die.
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In Yoshi's Island, if a Shy Guy is hit with an egg on the frame when a falling Chomp's sound effect ends, instead of dying as usual, the Shy Guy will simply turn upside-down and slide away.
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In Super Mario 64, the eel is never seen leaving the sunken ship in Jolly Roger Bay: it is either inside it or swimming around. By holding C-Up to force the camera to look down while swimming away, we can see the eel simply teleports out of the ship once Mario is far enough away.
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In Super Mario Galaxy, there is a piece of faulty collision in front of the door to the Garden on the Comet Observatory that will cause Mario to enter a variety of glitched animations based on his position, some of which are showcased below.
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In Super Mario 64, collecting a star above an updraft will cause Mario to float in the wind indefinitely as control is taken away from the player, preventing Mario from escaping the updraft. The only actions the player can perform are moving the camera and turning off the game.
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