1076
In Super Mario 64, the mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
1077
1078
1079
1080
1081
1082
In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
1083
1084
1085
1086
1087
1088
1089
1090
1091
In the Super Mario Maker series, Winged Stretches switch between the upper and lower side of platforms. The time they take to switch depends on how many blocks of ground they must travel through. This can be used to surprise the player by placing them under very tall platforms.
1092
1093
In Super Mario Sunshine, Mario can clip through a corner in the Blooper race track in Ricco Harbor, whereupon it is revealed that the track is floating in space, like the secret courses. Once out of bounds, Mario can run around in space, but can never return to the track.
1094
1095
1096
1097
1098
1100