Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

976
The following content was originally posted on the main Supper Mario Broth site, but was recently removed as it was automatically flagged to be in violation of Tumblr's Community Guidelines. I hope it is acceptable for me to repost it here so it is again publicly available.
977
Spanish print ad for Super Paper Mario, notable for containing no imagery connected or related to the game except for the logo.
978
In Super Mario World, if Up is held on the D-pad after defeating Bowser until the start of the credits, Mario's walking animation during the credits will be glitched, whereby he will keep looking up and stretching his arms out while walking.
979
In Super Mario Galaxy 2, Lubba's model contains a tiny cube floating inside of him. The cube uses Lubba's pants as its texture.
980
During the development of various games, the concept of expanding Bowser's affinity for airships into a full-blown pilot theme comes up, but is never used in the finished product. Left: plane airship concept for NSMB Wii, right: pilot Bowser concept for Skylanders: SuperChargers.
981
The ending of the NES version of Mario's Time Machine features a scene with Yoshi and Bowser (left). However, the game's data contains an unused early version of this scene (right) where Yoshi and Bowser are drawn with more exaggerated expressions.
982
In 2002, winners of a contest held by Nintendo Japan were able to meet Mario and various prominent Mario game staff (Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi) for a dinner party. Mario served the food.
983
In Super Mario World, one of the corners of the wall at the beginning of Chocolate Island 4 kills Mario on contact. This is the only location in the game where this occurs.
984
For unknown reasons, if some minigames in Mario Party 4 are accessed without selecting a character, the game loads them with glitched instances of Daisy instead of Mario, as expected. Below are some examples of Daisy's unusual behavior.
985
Takashi Tezuka, director and designer of Super Mario Bros. 3, drawing concept art for what would eventually become Super Mario's standing sprite in the game, in 1987. A zoomed-in version of the drawing and the sprite are provided for comparison.
986
Mario Party 8 contains an unused model of the Fun Bazaar minigame wagon with a picture of humans on the TV (left). This is actually a photo of a 2005 cosplay event in Japan (right), which was likely taken from a private blog and not intended to be used in the finished game.
987
When playing with 2 or 3 human players in Mario Party DS, Player 1 has an unfair advantage as the CPU players will always steal items from the other players first before even considering stealing from Player 1. Details in image.
988
Only known screenshot of an area of an early version of Big Boo's Haunt from the 1995 pre-release build of Super Mario 64, which exists only in immensely low quality. This is the only known area not present in the finished game for which no higher-quality imagery is available.
989
The Art of Super Mario Odyssey book reveals an early concept for the Seaside Kingdom that was drastically different from the finished game and would have featured the contrast between a beach resort and a haunted horror area with a "realistic ghost boss".
990
Joke from the packaging of a 1990 McDonald’s Super Mario Bros. 3 Happy Meal.
991
In the Mario Kart series, Kamek was nearly playable twice, but was removed both times. In Mario Kart 64, he was dropped in favor of Donkey Kong close to release (left); in Mario Kart 8, he is the only driver whose emblem is found in the code, but who is not in the game (right).
992
At one point during the trailer for Paper Mario: The Origami King, during a quick camera swipe, a Thwomp wearing a traditional type of kabuki makeup called "kumadori" can be seen for a few frames. It is yet unclear if this depicts an enemy from the game or is merely decoration.
993
In Luigi's Mansion 3, whenever the Strobulb is used on ghosts, the light in their eyes shrinks for three frames. Ghosts are usually too far away from the camera for this to be noticeable; however, it is possible to use the Strobulb during certain cutscenes, making it visible.
994
Super Mario RPG and the Classic NES Series versions of Super Mario Bros. and Super Mario Bros.: The Lost Levels all use sprites from Super Mario Bros. that are distorted to some degree. Here they are ordered by amount of distortion, with the original sprites on the left.
995
In the sunken ship in Jolly Roger Bay in Super Mario 64, there is one corner that has no collision that Mario can swim right through (left). Swimming upwards after going through the wall will lead Mario to an open expanse of water in the darkness (right).
996
In Mario Kart 8/Deluxe, if a Blooper attacks a player holding a Piranha Plant, the Piranha Plant will snap at the Blooper and eat it, preventing the Blooper's ink attack. This is the Blooper's only interaction, as it is immune to all other items and hazards.
997
In early versions of Mario Party Superstars, a rare glitch could occur in the Ice-Rink Risk minigame where it would simply never end. After all players are eliminated, the camera would fly upward and show a grey void while wind sound plays, forever.
998
In Mario Kart 8/Deluxe, the Water Park track contains Wario and Waluigi branding, meaning the park is likely owned by them. This suggests that the name could be a subtle pun; "Water Park" starts with "Wa", a syllable often used to refer to Wario and Waluigi.
999
In a piece of Mario Party 5 promotional content, Wario and Waluigi feature as candidates for treasurer for rival political parties. This promotion is unique due to Wario and Waluigi being on opposing teams, and the highly unusual characterization of Wario as having "credibility".
1000
In Wario Land 4, the owner of the Item Shop offers Wario a smile for free. This is actually a reference to the menu of McDonald's Japan, where a smile is something one can order for 0 yen.