Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

951
In the Super Mario Maker games, a Goomba trapped between blocks will send undulating waves of direction changes up the stack it is carrying. This can be used to create towers of cannons that each shoot left or right in an unpredictable manner.
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In Super Smash Bros. Brawl, Wario is able to get up after losing all HP in a Stamina Brawl and continue fighting despite his HP display being completely gone under specific circumstances involving his Final Smash. Details in image.
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Illustration of Mario and Luigi from the cover of Issue 80 of NextGen magazine, 2001.
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Although official artwork for Super Mario Bros. exists for nearly every character, enemy, and even item in the game, none of it depicts Luigi. Luigi is also absent from all versions of the game's box art, and illustrations in all manuals.
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In the data of Yoshi's Island, there are two alternate unused versions of Yoshi with a full mouth (left: used in game, middle and right: unused). It is unknown if these were simply early graphics or remnants of a mechanic where Yoshi could eat much larger objects than usual.
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Top: official artwork for Dr. Mario on the NES, released by Nintendo in a cropped form. Bottom: a manga theorizing what the uncropped version of that artwork could have possibly looked like.
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In 2009, an officially licensed figurine of Luigi tipping his hat, based on a promotional render, was released in Japan. While most modern licensed Mario series figurines strictly adhere to the proportions of the original model, this one features arms of visibly different length.
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In Bowser's Kingdom in Super Mario Odyssey, by rolling into the entrance of the Crazy Cap shop and throwing Cappy at a precise moment, Mario will treat the area in front of the door as an extension of the nearby bench and sit down in mid-air.
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NES Open Tournament Golf is the earliest in-game instance in which Donkey Kong spoke. The screenshots below show his dialogue at the beginning of a game. As such, Donkey Kong's first words can be considered to have been "MARIO, your total prize is $0."
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The Bigger Boo boss in Yoshi's Island is not saved in the game's memory as a sprite; instead, the game's built-in Super FX2 microchip shapes a cone into a Boo shape dynamically and superimposes one of the faces onto it.
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In Super Mario 3D World + Bowser's Fury, if Mario takes damage from a Fury Shadow on the same frame as defeating it, then during the Cat Shine animation, he will cycle between his powered-up form, his powered-down form, and a form that is just a floating face and hands.
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In Super Mario 64, falling into sand or snow from a great height gets Mario stuck. However, the geometry of the courses that contain them also mistakenly designates some other surfaces as sand or snow, resulting in Mario being able to get stuck in stone or ice.
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This old post has been gaining traction. Regrettably, it was incorrect; the artist never claimed it was concept art for the game. Although I deleted the post in accordance with my veracity policy almost immediately, screenshots of it continued to spread. twitter.com/soulx88/status…
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A prototype version of Mario Kart: Double Dash found on a European Gamecube demo disc contains an unused early build of the Sherbet Land track. Inside the track, unfinished versions of Freezies can be seen. These have the word "COOL" in the place their mouths should be.
965
In almost all depictions of Bullet Bills they are shown to either be angry or grinning maliciously whenever they have visible mouths. The licensed 1989 coloring book "Nintendo Super Mario Bros. Sticker Fun" contains a rare instance of a Bullet Bill with a happy expression.
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In Super Mario 64, if Mario throws a Chuckya off a ledge and then jumps after it, and if the Chuckya happens to grab him on the frame it explodes, Mario will be stuck in mid-air. The "exit course" option will not appear in the pause menu, forcing the game to be reset to continue.
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In Super Smash Bros. Brawl, the background of the Battleship Halberd Interior stage of Subspace Emissary contains panels with extremely small labels. Although the textures are very blurry, extracting them shows there are two labels reading "Mario", one "Peach" and one "Luigi".
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In Paper Mario, a specific type of event-only enemy that is only fought once in the game has a unique weakness to an attack that is not designed to be used against these enemies, so that it took 18 years after the game's release for this effect to be discovered. Details below.
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Illustration of a "hip", presumably teenage Mario from a 1993 article on games featuring teenage protagonists in the German Video Games magazine.
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Comparison of Mario's and Luigi's skulls from Super Mario Galaxy.
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When creating the Skeeter enemy in Super Mario 64, the designers overlooked that the game's mechanics make a water surface-based enemy completely ineffectual. Since Mario automatically recovers health on water surfaces, all damage dealt by a Skeeter is immediately undone.
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In Super Mario 64, jumping onto this ledge in the lobby of Peach's Castle may cause Mario to become trapped in a perpetual stumbling state. Since Mario cannot move and the castle pause menu does not have an option to exit the level, the game must be reset to continue playing.
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Wario Stadium is the only track from Mario Kart 64 that has not reappeared in at least one other Mario Kart game. Below, the reappearances of each track are listed.
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The secret alcove in Whomp's Fortress containing a 1-Up Mushroom is one of the best-hidden secrets in Super Mario 64. Development files show that the alcove was meant to contain a Power Star at some point, which would have been extremely hard to find if it was kept in.
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To address inquiries I have received about the legitimacy of the character "Scripulous Fingore" that has recently become widespread: unfortunately, Scripulous Fingore is a fan-made character that has not appeared in any official Mario media. Regular content will now resume.