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In the Super Mario Maker games, putting a Piranha Plant on a pipe instead of inside it will result in it not retreating. Then, putting a Muncher inside that pipe will make it move the Piranha Plant as it extends, allowing the Piranha Plant to have longer reach than usual.
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In Super Mario Galaxy, quickly spinning and Ground Pounding as Flying Mario will cause him to stall while making many "wah" and "yah" noises. This is difficult in the Wii version due to the motion controls, but easy in the Switch version due to spinning being mapped to a button.
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In Super Mario Odyssey, if Mario flies above Glydon using a Gushen, then uncaptures it so that the Gushen hits Glydon on the head, Glydon will become glitched and begin to extremely slowly ascend into the air. He will continue ascending at this pace forever.
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In Super Mario Maker 2, Spikes do not throw Spike Balls if the enemy part limit is reached. P-Switches are part of that limit; thus, by maxing out the limit, it is possible to have a Spike not attack until a P-Switch is pressed, giving the impression of it "guarding" the switch.
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In the Tall, Tall Mountain slide in Super Mario 64, several glitches can work together to create a shortcut. If C-Up is pressed as Mario starts sliding, he will gain speed, get caught on a wall, reverse, fall off a track segment that fails to load, and can skip most of the slide.