Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(リツイート順)

851
In Super Mario 64, there is a corner in Shifting Sand Land where rolling into it will result in Mario rolling in place. At this point, the only options are to continue rolling indefinitely or to tilt Mario towards the quicksand to let him die.
852
Officially licensed 2019 T-shirt of Toad's sprite from Super Mario Bros. along with the caption "WHOO HOO! HAHAHA!" from Japan.
853
Pixel artwork of Mario jumping over a barrel from the title screen of the Apple II version of Donkey Kong.
854
Promotional screenshots of PictoChat for the Nintendo DS, featuring a sample conversation about Mario.
855
In Level 6-Fortress 1 in Super Mario Bros. 3, if a Star is collected on the specific frame when Mario hits a coin block, Boom Boom (who is encountered in the next room) will die immediately upon seeing Mario, without even needing to be touched.
856
Repeatedly refusing to buy information from the info vendor in Mario & Luigi: Superstar Saga will cause the game to glitch and freeze.
857
In the code of Super Mario Sunshine, there is unused functionality for a "perpetually goop-covered Mario", where Mario is completely covered in goop and has narrowed eyes. No amount of water can wash off this goop. In areas without goop, Mario assumes a black and white texture.
858
The clouds behind Peach's Castle in the file select menu in Super Mario 64 DS do not appear there in-game (left). They are actually taken from the Shifting Sand Land background of the original Nintendo 64 version (right), the only such background reuse in the game.
859
In Yoshi's New Island, instead of having separate models or animations for facing right and left, the Gusty enemies simply have a face on both sides of their heads, resulting in a two-faced creature.
860
Concept sketch of Mario capturing Peach from the Art of Super Mario Odyssey book (left), based on official art from Super Princess Peach (right). According to the book, Peach was one of the first ideas for characters Mario could capture; this was dropped in the finished game.
861
The only three environmental textures that have been actually redrawn in the Super Mario 3D All-Stars version of Super Mario 64 are the Boo paintings and the Bowser sliding puzzle. All others, like the Hazy Maze Cave map on the right, use AI upscaling, making the texture blurry.
862
Behind-the-scenes photo taken during the filming of the North American commercial for Super Mario Advance 2 in the U.S. Virgin Islands.
863
In Super Mario Odyssey, looking at the main level from the Isolated Rooftop checkpoint in the Metro Kingdom will show a man waving at Mario on a corner in the park. However, visiting the area with Mario shows the man is no longer there. A technical explanation is provided below.
864
Due to being positioned in the bottom left corner of the Mario Party 10 box art, Luigi is covered up to varying degrees by rating labels in different regions. In one particular version of the game, he is covered up almost completely. Details in image.
865
On the left is the Boo model from Mario Party 5, which uses proportions that have been standard for Boos since 2002. On the right is an unused early Boo model from that game's data with a more original art style, giving the Boo a much smaller face.
866
The trees in the Big Board level in Wario Land 4 are based on the classic LEGO pieces "Fruit Tree" and "Pine Tree".
867
In Super Paper Mario, the decorative clock in Merlee's Mansion in Chapter 2-3 displays the Wii system time (shown here at different times of day). Since the clock has no in-game purpose and is visually similar to other decorations, this is likely to be overlooked during gameplay.
868
It is easy to assume that the Boomerang Flower power-up was inspired by the Boomerang Bro enemy. However, according to Super Mario 3D Land director Koichi Hayashida, it was actually inspired by Pom Pom instead. Details in image.
869
There is evidence that in Super Mario World, Dry Bones were intended to be an undead form of red Koopa Troopas specifically. As the resulting behavior remained even after a redesign, it is possible Dry Bones are still meant to be undead red Koopa Troopas. Details in image.
870
Both Mario and Luigi have had models where their legs have been adjusted to the other brother's length. From left to right: regular Mario, Luigi-legged Mario (unused model in Luigi's Mansion data), Mario-legged Luigi (playable Luigi from Super Mario Galaxy), regular Luigi.
871
Losing mugshots of all characters from Mario Kart 64.
872
In Level 3-2 of Super Mario Land, there is a "doomed Koopa" that dies immediately upon spawning due to being accidentally placed above a bottomless pit. If the player is fast enough, a brief glimpse can be caught of the Koopa as it is dying.
873
In Super Mario World, the Switch Palace/Bonus Room music always includes the Yoshi drum track, even when Yoshi himself is not present. Below is a comparison between the used version and a hypothetical "Yoshi-less" version of this music with the Yoshi drum sound channel disabled.
874
The data of Mario Kart DS contains an unused early model of Shy Guy, which is notable for having no modeled limbs. Here is a mock-up of what it would have looked like in-game, driving a kart.
875
Neither Super Mario Odyssey nor any of the available guides for it contain a map of the Deep Woods area in the Wooded Kingdom. I have created the world's first comprehensive map of the Deep Woods. More on the process at the Supper Mario Broth Patreon: patreon.com/posts/41149874