Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1751
Development data for Yoshi's Island includes a graphics file that contains four Yoshi heads, the first, second and fourth being identical and the third being miscolored. This was likely an attempt to create a palette-shifting animation that was abandoned partway through.
1752
The song "TEC's Waltz" from Paper Mario: The Thousand-Year Door, which plays when Peach dances with a hologram of herself, is actually a remix of Frédéric Chopin's 1847 Waltz in C-sharp minor, Opus 64, No. 2. Here, both tracks are played back to back.
1753
Development data for Super Mario World contains graphics for a Banzai Bill that is so large that it would have taken up almost the entire screen (left: finished game's Banzai Bill, right: mock-up of pre-release Banzai Bill).
1754
In Super Mario 64, it is possible to sleep inside Bowser. Mario's post-damage blinking invincibility continues indefinitely while he is inside an enemy, and Bowser turns around in the same spot forever as long as Mario is inside his hitbox. After a while, Mario will fall asleep.
1755
World Star-2 in the original version of Super Mario 3D World (left) contained no hidden Luigis. To rectify this, in the Nintendo Switch version, one was added inside Rosalina's crown (right). This can only be seen once per save file as she disappears after clearing the level.
1756
An officially licensed 2012 minifigure of Bowser from Japan has a production fault whereby Bowser's eyes are not aligned correctly, causing the figures to appear walleyed.
1757
Due to the plot of WarioWare: Get It Together involving multiple nested games within games, it is possible at one point during its story mode to play a game within a game within a game within a game within a game. Details in image.
1758
In Level 6-Fortress 1 in Super Mario Bros. 3, if a Star is collected on the specific frame when Mario hits a coin block, Boom Boom (who is encountered in the next room) will die immediately upon seeing Mario, without even needing to be touched.
1759
I have previously posted about how Mario will talk in cutscenes in Paper Mario: The Thousand-Year Door if no partners are present, however, he will only say an error message. I have since discovered that in this particular cutscene, Mario will in fact talk when Koops is unloaded.
1760
An Easter egg in Super Mario RPG turns Mario into his sprite from Super Mario Bros. by walking behind a curtain. Removing the curtain reveals the sprite is already there, inert, from the beginning, and is "brought to life" by Mario fusing with it.
1761
In Super Mario Galaxy, walking into this corner in the Honeyhive Galaxy while crouching and then jumping will cause Mario to be stuck in his jumping pose. As long as Z is held, Mario will slide around the ground in that pose instead of walking normally.
1762
In Paper Mario, there is a letter that Parakarry can deliver to Kolorado. An extremely obscure unique interaction occurs if the player waits until the precise moment when Kolorado is ran over by a Spiny Tromp and is writhing on the floor in pain to deliver the letter.
1763
During the World S introductory cutscene in Super Mario Galaxy 2, Mario can be seen as a tiny speck near the edge of the screen, floating in space. Details in image.
1764
In the Nintendo Switch version of Super Mario 3D World, zooming in on the window closest to the level entrance in World 3-3 (Shifty Boo Mansion) in Snapshot Mode will cause the entire level to disappear, leaving the player character standing in the void.
1765
In rooms with horizontally sliding blocks in Super Mario World, a glitch gives Mario's Cape Spin a special power. Performing a Cape Spin while getting an item from the reserve box will give an "area effect" to the spin, killing enemies that are further away from Mario.
1766
In both Super Mario Galaxy games, Toads appear whose expressions do not match their intended moods. In Super Mario Galaxy (left), Toads smile when they're supposed to panic, and in Super Mario Galaxy 2 (right), they panic when they're supposed to celebrate.
1767
Unused "Cookie Yoshi" model found in the files of Yoshi's Woolly World. As it resembles the Kirby's Epic Yarn-style early Yoshi design for the game, this could have been a scrapped idea for a transformation whereby Yoshi would turn into a cookie.
1768
The files for the E3 2011 demo of Super Mario 3D Land contain an original arrangement of the Kakariko Village theme from The Legend of Zelda: Ocarina of Time, thereby making it technically a Mario-exclusive piece of Zelda music.
1769
At 1607x1533 pixels, this giant Blooper holding a "No" sign that blocks the ship's way in the Great Sea in Paper Mario: The Origami King is currently the largest individual sprite used across the entire Mario franchise.
1770
On the unlockable Brutal difficulty in Mario Party 6, computer opponents may gain an "unyielding resolve" to make a decision. If the desired option cannot be taken, the opponent will not reconsider and instead keep attempting to choose it forever, forcing the game to be reset.
1771
Nintendo of America's official soundtracks for Yoshi's Story and Diddy Kong Racing were released on CDs shaped like the characters' heads. The irregular shape made them impossible to play back on many players and CD drives, with some even becoming damaged by the CDs.
1772
Official Nintendo of Europe materials give each of the Yoshis in Yoshi's Island a name: Yoshi, Jonny, Sunny, Claudi, Eddi, Netty, Tommy and Marci. These are used both in the official guide for the game and Club Nintendo comics.
1773
There is an easily missed instance of artwork of Micro-Goombas in the Art of Super Mario Odyssey book, where three of them surround a sketch of a Goomba in a bonnet (right). Compare to their original height as seen in Super Mario Bros. 3 (left), these are exceptionally tiny.
1774
Each microgame in WarioWare: Get It Together gives a numerical ranking from 1 (worst) to 5 (best) to each character's ability in it. By averaging their rankings in all 222 microgames, the characters can be sorted objectively by overall performance, with the rankings shown below.
1775
In Super Mario Sunshine, the areas of Isle Delfino are visible from other areas that have a clear line of sight to them, with one exception: Pianta Village and Bianco Hills are not mutually visible despite appearing close to each other when viewed from other points on the island.