Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

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In Mario & Luigi: Superstar Saga, standing next to an NPC on a ledge with Small Mario and High Jump selected, then pressing B, A and Right causes Mario to fall off and Luigi to become stuck on the ledge with an agonized expression, unable to move and forcing the game to be reset.
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With immense amounts of grinding, it is possible to raise Mario's evasion rate in Paper Mario: The Thousand-Year Door to 99.427%, making him nearly untouchable by enemy attacks. Details in image.
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The Baby Yoshi model used in New Super Mario Bros. U is not optimized for being seen from the front. The game attempts to mask this by only showing Baby Yoshis from the front very briefly when turning around, and from far away on the overworld map.
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In Super Mario Galaxy 2, by performing a Spin while riding Yoshi immediately after releasing a crouch, Yoshi will enter a glitched state where he will smoothly glide across all surfaces instead of walking.
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Designs from a 2017 series of officially licensed workout-themed Mario T-shirts.
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I have attempted to restore an extremely rare render of Paratroopa from the Nintendo 64 version of Mario Tennis, which was only been published in low resolution in print media, and had part of its wings cut off. This version has intact wings and transparency.
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The color change the beacon of the Comet Observatory in Super Mario Galaxy undergoes as it is powered up resembles the real-life color change of a star as it becomes hotter. As many parts of the game are based on real astronomic knowledge, this is very likely intentional.
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In Paper Mario: The Thousand-Year Door, it is possible to use glitches to have Flavio follow Mario throughout the entire game. In the cutscene after the final boss battle, Flavio and Mario's partner will occupy the same coordinates, creating one of the amalgams seen below.
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In Super Mario 64, performing certain actions while above quicksand will cause Mario to experience a "remote quicksand death", where he will act as though he is being sucked into quicksand even though he is in mid-air.
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In Luigi's Mansion, the Poltergust 3000 actually counts the number of dust particles it vacuums up just so it can eject the correct amount of dust when it expels air. This has no apparent purpose other than maximum realism. Details in image.
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In 1994, Nintendo made a public event at a Dutch airport where 10,000 counterfeit Game Boy games they confiscated in the Netherlands were ran over by a steamroller, to send a message to counterfeiters. An actor in a Mario costume was overseeing the operation.
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Due to the way NPC animations work in Super Mario Sunshine, there is a specific distance for each of them where they will stay still if Mario is looking at them but start moving when he turns away. Note the Pianta in the distance only dancing when Mario is not looking at him.
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In Super Paper Mario, O'Chunks treats Peach less roughly in battle than the male player characters, not tossing her as hard, dealing less damage to her, and waiting politely for her to get back up when she falls down. Details in image.
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In Super Mario Galaxy, there is a piece of faulty collision in front of the door to the Garden on the Comet Observatory that will cause Mario to enter a variety of glitched animations based on his position, some of which are showcased below.
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Before the final battle in Super Mario Odyssey, Bowser has various reactions to Mario based on the outfit he is wearing. One of them is the "scared" reaction, which he has to the six outfits shown below. This suggests that each of them contains some aspect Bowser is scared of.
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In Super Mario Galaxy 2, Peach periodically sends letters to Mario. Each of these has its own text, but that text actually overwrites preexisting nonsense text included in the letter's internal layout file. Here is what the letters look like if the placeholder text is left in.
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In Super Mario World, if Mario touches a reserve power-up on the same frame Yoshi touches a berry, the game will stop responding to input while Mario enters an endless color cycling animation. He is actually quickly cycling through being Mario, Luigi, Fire Mario and Fire Luigi.
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The ending of the NES version of Mario's Time Machine features a scene with Yoshi and Bowser (left). However, the game's data contains an unused early version of this scene (right) where Yoshi and Bowser are drawn with more exaggerated expressions.
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In Super Mario Odyssey, the entrance to the Odyssey uses a more complex darkness effect than other entrances. If Mario is precisely positioned as far as possible inside it without activating the loading zone, he will take on an unsettling appearance as the darkness subsumes him.
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In Tetris Attack, the cutscene of meeting Bowser plays an uncharacteristically lengthy and imposing piece of music called "The Place Where Evil Sleeps". This is actually the original Panel de Pon's final boss theme, downgraded to playing only in this short cutscene.
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In Super Mario World, Skewers are able to steal Mario's power-ups. If a power-up crosses the path of a Skewer, the Skewer will first absorb it inside itself, then into the wall, and finally whisk it off-screen.
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In Super Mario 64, the collision of the crystals in the Bowser in the Dark World stage has a tiny opening at the top. If Mario performs a precise Ground Pound above the crystal when he is exactly aligned with the tip, he will be encased by the crystal in the manner depicted.
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In the files of Super Paper Mario, an unused "Evil Mario" enemy can be found. While regular Mario always faces toward the screen, Evil Mario always faces away from the screen to show his opposite alignment. Details in image.
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In Bowser's Star Reactor in Super Mario Galaxy, going even slightly left of a specific Thwomp causes Mario to die instantly. This is due to an invisible cube, called a "DeathArea" internally, being mistakenly placed too close to the path. Details at the end of the footage.
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In Super Mario Bros., kicking a shell earns different point amounts for performing increasingly difficult actions. A simple kick is 400 points, one following a stomp is 500, kicking when the Koopa is beginning to emerge is 1000, and doing it on the last possible frame is 8000.