Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1726
In Super Mario 64, letting the elevator in the shed in Big Boo's Haunt descend on top of Mario will put him into a state where his model will tilt and warp in various directions while moving.
1727
The Japanese name for Toad is キノピオ (Kinopio), usually assumed to be a pun on famous children's book character Pinocchio. Possible evidence that this is the intended reference comes from Super Mario Galaxy, which uses the name "Pinokio" for textures of Toad models.
1728
In Paper Mario: The Thousand-Year Door, if an angry Bob-omb attempts to buff itself using a helpful item, like a Power Punch, the item will not buff the Bob-omb as intended. Instead, the Bob-omb will simply explode.
1729
When choosing Bowser's Japanese name, Shigeru Miyamoto was determined to name him after a Korean dish. While he eventually settled on "Kuppa" (which was then translated internationally as Koopa), according to a 2000 interview, he also considered calling him "Yukke" and "Bibinba".
1730
In Yoshi's Island, if a Shy Guy is hit with an egg on the frame when a falling Chomp's sound effect ends, instead of dying as usual, the Shy Guy will simply turn upside-down and slide away.
1731
In the files of Super Mario Sunshine, an unused enemy named Dorokuri exists, which can steal Mario's hat like a Swipin' Stu. Unlike Swipin' Stus, however, Dorokuris can steal Mario's hat from each other, whereupon they will fly off at extreme speeds.
1732
One change added to Paper Mario: The Thousand-Year Door when it was localized from Japanese was polite shopkeepers. In the original version, they do not thank Mario for his purchases, but in all international versions, "thank you" messages were added for all transactions.
1733
If the same naming principle applied to Waluigi as to Wario, whereby the first character of Luigi's name is flipped and then pronounced as a letter (as suggested by his Γ emblem), then his name should have been "Guigi". Details in image.
1734
In Mario & Luigi: Superstar Saga, Mario may enter a thinking animation at any point in any battle. If this happens at a specific point in the Hoohooros battle, the game will consider it to be nobody's turn and Mario, Luigi and Hoohooros will simply stare at each other forever.
1735
This drawing was posted by Nintendo Land director Yoshikazu Yamashita on the game's Miiverse community, and was in fact the only post he ever made on his English account.
1736
In Luigi's Mansion 3, Peach has "eyes on the back of her eyes", i.e. an additional pair of irises on the back side of her eyeballs, looking inside her skull. Details in image.
1737
In Paper Mario: The Thousand-Year Door, if cheats are used to enter cutscenes without any partners, Mario will talk whenever the partners would normally have. However, due to not having any programmed dialogue, all he will say is "No messages.[English]".
1738
In Super Mario Galaxy, there is a special message for getting 0 purple coins in the Dreadnought Galaxy that can not be seen during normal gameplay, as one coin is collected automatically and cannot be avoided. After hearing the message, Mario will die.
1739
I have been informed that an alternate path exists in the mission that avoids the coin I presumed was mandatory. As such, this message is not impossible to see during regular gameplay, but merely extremely difficult. I hope the post is still acceptable.
1740
In Bowser's Kingdom in Super Mario Odyssey, by rolling into the entrance of the Crazy Cap shop and throwing Cappy at a precise moment, Mario will treat the area in front of the door as an extension of the nearby bench and sit down in mid-air.
1741
In Super Mario 64, it is possible to accidentally cause a glitch to occur that changes the appearance of a Bob-omb in Rainbow Ride into a butterfly. The butterfly still explodes. Details in image.
1742
A bizarre game crash occurs in the Japanese version of Paper Mario: The Thousand-Year Door where Mario must be twisted up to destroy a block. Twisting him up all the way works as intended, but attempting to save a little time by only twisting him up slightly crashes the game.
1743
In Mario Kart 8/Deluxe, certain features of the Wario's Gold Mine track appear to be built with a dangerous degree of negligence. As the game otherwise goes to great lengths to avoid these scenarios, it is possible this was done on purpose to show Wario's attitude towards safety.
1744
In Super Mario Maker 2, using a very specific setup depicted on the left, Toadette will lose her eyes during her victory animation. Despite this glitch being found in 2019, it has still not been patched and can be performed on the current version of the game.
1745
In the cutscene of Bowser Jr. greeting Mario before the final battle in Super Mario Galaxy, his eye animation becomes glitched, causing him to continuously keep blinking rapidly for the duration of the cutscene.
1746
In Super Mario 64, the Slide Kick gives Mario immunity to all ground hazards, allowing him to bounce off lava, icy water, and quicksand. However, this applies only to the first bounce. On the second bounce, Mario will be hurt or die as appropriate.
1747
In Super Mario World, climbing down this long rope in Cheese Bridge Area causes it to exhibit a "magnetic pull" on Mario. He will be pulled along with it even if he tries to walk away, and can only escape by applying enough force, such as by dashing.
1748
In the GP mode of Mario Kart 8 Deluxe, most characters will be given "rivals" that will perform better than the other drivers, chosen mostly due to some sort of relationship with the character. Here is a list of all rivalries. Curiously, Link, King Boo and Lakitu have no rivals.
1749
Nintendo imposes very strict guidelines on licensees in terms of what Mario is allowed to do in artwork. However, a look at their own employee training manual reveals they do not adhere to these guidelines themselves.
1750
In Super Mario Galaxy 2, the small icons used in various speech bubbles actually form an alphabet internally, which is translated into icons at runtime. Here is the full alphabet with sample message conversions.