Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1801
In Super Mario 64, if Mario collects a 100 coin star above water while spinning, he will return to regular movement during the star collection scene. However, his spinning is not stopped, but merely suspended. Mario will finish spinning after the save prompt.
1802
If cheats are used to make Mario die during the credits to Super Mario Galaxy, the ending screen will display both the "TOO BAD!" and "THE END" text at once, except the "TOO BAD!" text will be covered by a frozen cloud particle animation that will make it appear as "TO AD!"
1803
In Super Mario Odyssey, capturing a Tropical Wiggler in the Lost Kingdom and placing it on top of the Uncle amiibo robot will cause Uncle amiibo to rotate. By extending the Tropical Wiggler, it can be made to spin around at high speeds.
1804
In Yoshi's Island, touching a Fuzzy makes Yoshi "get dizzy", i.e. distorts the screen. This can be taken beyond the confines of the level. If Start and Select are pressed on the frame where Yoshi touches the Fuzzy, the map screen will be affected with a mosaic censor effect.
1805
The intro theme from Hotel Mario is not an original composition, but an arrangement of a song composed by Max Steiner for the 1933 film Little Women. Below is the game's intro with the original 1933 song overlaid over the visuals.
1806
In Paper Mario: The Thousand-Year Door, if glitches are used to have a follower character with Mario when Flavio asks him to go see Cortez, then after Flavio announces that he will lead and protect his crew, he vanishes into thin air. The game then continues without him.
1807
Café Mario, an exclusive restaurant at the Nintendo of America HQ in Redmond, Washington, is only accessible to staff and very few photos of it exist. Here is the only known photo of its menu, featuring a variety of items named after Nintendo characters. A transcript is provided.
1808
There exist two versions of the European release of Super Mario 64. Both cartridges contain exactly the same data; the only difference is that on the label of the later version, the Nintendo Seal of Quality has been enlarged.
1809
Elements from a 2004 British print ad campaign for WarioWare, Inc.: Mega Party Games that jokingly portrayed the game as making the player less intelligent by playing it.
1810
The files for Yoshi's Woolly World include a test room that contains three decorative scenes: three Shy Guys talking, a Shy Guy toasting marshmallows with a gnome character, and a Shy Guy lying on the ground, alone.
1811
In Super Mario Odyssey, if Mario flies above Glydon using a Gushen, then uncaptures it so that the Gushen hits Glydon on the head, Glydon will become glitched and begin to extremely slowly ascend into the air. He will continue ascending at this pace forever.
1812
In Paper Mario, with frame-perfect movement, it is possible for Mario to activate a cutscene with Tubba Blubba slightly before he is supposed to, causing Tubba Blubba to appear to produce a snot bubble from the bottom part of his body. Details in image.
1813
In Super Mario Bros. 2, a POW Block and the end-of-level Crystal Ball are found in the same room in 1-3. Dropping the POW Block next to the Crystal Ball makes it ascend. Picking it up near the ceiling causes the character to fall through the floor and become stuck indefinitely.
1814
In Super Mario Sunshine, if Yoshi falls down while touching a wall and Mario rides on him while still next to the wall, their movement speeds will desync. Mario will bounce very quickly while Yoshi will move very slowly.
1815
The Wii U version of Tekken Tag Tournament 2 features exclusive Nintendo costumes for each fighter, with some fighters appearing similar to a hyperrealistic stylization of Mario characters when wearing them.
1816
Photo of an incident during the 2002 recording of the North American commercial for Mario Party 4, where the actor playing Yoshi fell into the pool and needed to be rescued while still inside the mascot suit. Accoring to the costume company, the performer had almost drowned.
1817
In Super Mario Bros., if Left and Right are pressed simultaneously in underwater levels (possible with third-party controllers), the bottom left part of Mario's body will become glitched. If Mario is powered up, he will appear to have three legs.
1818
In Super Mario 64, if Mario catches Bowser in mid-air after he jumps back into the arena and then throws him into a bomb, the explosion will send Bowser flying offscreen. Despite this violent reaction, Bowser will not actually lose HP and continue as though nothing happened.
1819
In Super Mario Galaxy, if Mario is attacked by multiple Slurples and they are defeated with Star Bits, as long as Mario keeps running, he will become glitched and act like Slurples are still attached to him. After about half a minute of running, he will become invisible.
1820
In Yoshi's Island, if a cloud Yoshi is riding is destroyed while he is using a watermelon item, Yoshi will fall to the ground and start licking uncontrollably. He will stop responding to any input and simply continue licking indefinitely.
1821
Mario Superstar Baseball stores graphics for text pop-ups as individual letters. The letters are displayed in correct order in the files, but due to duplicate letters not being needed, the texture sheets appear to be misspelled versions of the actual messages. Examples below.
1822
Paper Mario: The Origami King is extremely wasteful with its graphics, saving many needless duplicates. For example, each Shy Guy color has its own "blank" version saved as a separate image file despite being identical to each other, with none of them even ending up being used.
1823
In Super Mario 64, if Mario throws a Chuckya off a ledge and then jumps after it, and if the Chuckya happens to grab him on the frame it explodes, Mario will be stuck in mid-air. The "exit course" option will not appear in the pause menu, forcing the game to be reset to continue.
1824
In Super Mario World, if Mario misses picking up a falling item after releasing it from the reserve box, there is another chance to grab it. Simply wait in the same spot for 18 minutes and the item will reappear from the top of the screen.
1825
The Japanese official Super Mario 64 trading card for the Mother Penguin shows her in the middle of a blinking animation for an unknown reason, making her seem to have a bored or annoyed expression that she never actually displays in-game.