Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1601
In the Super Mario 3D All-Stars version of Super Mario 64, it is noticeable how some objects, like doors, disappear when near the edges of the screen. The reason this happens is because the original game was written with CRT TVs in mind, which would not show this. Details below.
1602
If the player pauses and unpauses the game quickly several times before the Spario microgame in WarioWare: Touched starts, Wario may appear without his arms and mustache. It is impossible to win the microgame in this state (left: regular state, right: unwinnable state).
1603
In Super Mario Bros. 3, Statue Mario dies when touching a level boundary, which is possible by sliding into it from a slope. This happens in every version of the game except Super Mario Advance 4.
1604
A brief announcement: since I have received many inquiries regarding the Supper Mario Broth carrot Mii, here is a close-up look of it and instructions on how to recreate it, courtesy of renowned Mii expert @HEYimHeroic. Regular content will now resume.
1605
In Super Mario Sunshine, flames shrink as Mario douses them, but continue hurting him until they are completely gone. Near the end of the dousing process, the flame is microscopic, becoming invisible to the game's camera, but still hurts Mario if he touches it.
1606
In 2007, a committee compiled a "game canon" consisting of the ten most important video games of all time, which was used as the foundation of the video game collection at the United States Library of Congress. One of these games was Super Mario Bros. 3.
1607
In one cutscene in Super Mario Galaxy, Rosalina asks Mario to look at the circle by his feet. However, he never does, instead continuing to look at her. While Rosalina's words are intended mostly for the player, this has the humorous side effect of making Mario appear rude.
1608
In Super Mario World, some levels contain bonus rooms where three blocks must be hit in a randomly determined order to get 1-Ups. With a Galoomba, the game can be cheated: any order will always register as correct if the blocks are hit by a Galoomba with a Cape Spin.
1609
In the earliest Japanese revision of Super Mario 64 (fixed in later cartridges), talking to King Bob-omb, running away and then talking to him again will result in him slowly sliding towards Mario during his dialogue.
1610
In Super Mario Sunshine, fruit is not reflected in mirrors.
1611
In Super Mario Galaxy 2, Lubba's model contains a tiny cube floating inside of him. The cube uses Lubba's pants as its texture.
1612
The Art of Super Mario Odyssey book reveals that the reason Cappy's eyes are red is because originally, his irises were intended to make the shape of the "M" emblem of Mario's hat whenever he smiled (left). In the finished game, this concept was discarded (right).
1613
In Super Mario 64 DS, if Yoshi jumps on a Koopa near a slope and then touches the shell while performing a lick, he will surf on the shell with his tongue out. However, this puts the game into an unstable state. Whenever Yoshi finishes surfing, the game will freeze.
1614
Out of all Mario Kart games that feature a mirror mode, only Mario Kart 64 does not mirror all track elements. Instead, an exemption is made so that the starting line banner still reads "MARIO KART". In all other games, the banner reads "TЯAꓘ OIЯAM" instead.
1615
In Super Mario 64, if Mario reads a sign on a slope from the side, he will slide in front of it while retaining his elevation. This can cause him to float in mid-air. The second part of the footage repeats the animation, slowed down; note Mario's shadow showing he is floating.
1616
The computational knowledge engine WolframAlpha contains eight equations that result in graphs based on Mario series characters, which can be displayed by entering the name of the character, followed by "-like curve". All eight supported characters are shown below.
1617
In Super Mario Galaxy, if the player falls off the ray surfing track after finishing and hits the death barrier on the same frame as the minigame ends, the character will be transported to the winners' podium. However, he will then immediately fall through the ground and die.
1618
In Paper Mario, a specific type of event-only enemy that is only fought once in the game has a unique weakness to an attack that is not designed to be used against these enemies, so that it took 18 years after the game's release for this effect to be discovered. Details below.
1619
The files of Mario Kart Arcade GP include this unused smiling Toad model. Its location in the code suggests it was intended to not be merely track decoration, but an interactive object, or even a usable item.
1620
The giant 6 made out of blocks in Bowser's Castle in Super Mario World can kill Mario in two ways. Jumping on top of it can cause him to be pinched between two blocks, dying instantly, or he can become trapped inside the 6 with no escape, needing the timer to run out to continue.
1621
Version 1.0 of Super Mario Odyssey (available by playing a physical copy from the first print run without updates) contains a glitch that removes Mario permanently. If Cappy performs a Ground Pound on a captured Piranha Plant in 2-player mode, Mario will be gone and never return.
1622
In Rainbow Ride in Super Mario 64, there is a platform with Bob-ombs. To avoid the Bob-ombs pushing Mario off the platform, it may appear reasonable to run into a corner when chased by one; however, this is actually even worse since the explosion can push Mario through the wall.
1623
The data for Super Mario Galaxy contains an unused model for a top hat with a small penguin inside, called "PenguinGoodsHat". Analyzing the internal naming, we can deduce that this hat was meant to be worn by a penguin. I have created a mock-up of what it may have looked like.
1624
Yoshi's Crafted World features dynamic nose physics for Yoshi. Unlike Super Mario Odyssey's nose physics, Yoshi's nose does not jiggle when he walks; instead, it deforms dynamically upon contact with walls.
1625
On the first floor of Peach's Castle in Paper Mario, there is a conspicuous lack of a door on the left of the stairs (circled in red). A door is actually present there, but painted over with a wall texture and its loading zone deactivated. Where it would have led to is unknown.