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The long Fire Bars in Super Mario Bros. have a blind spot directly to their sides where they will not hurt Mario. Almost all of them are placed so that Mario can not stand in that spot, except for this Fire Bar at the end of Level 8-4 in Super Mario Bros.: The Lost Levels.
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In the Forest Secret Area in Super Mario World, jumping on a flying platform causes the background to scroll. However, jumping back onto the starting area does not stop the scrolling. This results in a visual effect where the entire landmass appears to accelerate through space.
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It has been brought to my attention that this sprite, as well as other Super Mario Bros. concept sprites, have been previously recreated (with minor differences) by Twitter user @NikoAnesti. I was not aware of this; I apologize for insufficient research. twitter.com/NikoAnesti/sta…
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In Super Mario Bros., if a Red Koopa Paratroopa is stomped twice in the manner shown in the footage, instead of falling, its shell will be suspended in mid-air. After a few seconds, it will emerge from its shell and start walking on air.
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The red coin mission of Ricco Harbor in Super Mario Sunshine is notorious for not letting Mario dismount the Blooper, making it unnecessarily hard to collect the Shine Sprite. However, there is a secret way to dismount the Blooper: by ramming it into the pool float Pianta.
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In Super Mario Bros. 3, whenever Mario jumps while under the effect of a Star, he somersaults instead. If the Star runs out while he is climbing a vine, he will continue somersaulting indefinitely as long as he is touching the vine.
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In Super Mario Bros., stomping a Bullet Bill in a precise position in Level 6-3 will cause it to become suspended in mid-air. Jumping on top of it will make it descend extremely slowly while Mario performs a dance-like motion.
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In Super Mario 64, Mario's health is not restored when entering a course. By precisely timing fire damage, it is possible to enter Lethal Lava Land with 0 health. Mario will play the entering animation as normal, but die immediately upon touching the ground.
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In Super Mario Galaxy, if Mario performs a Ground Pound at the boundary of sand and water, he will close his eyes and keep them closed until the next time he jumps, spins or comes to a stop. As long as he moves without stopping, Mario can keep his eyes closed indefinitely.
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