Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1651
The long Fire Bars in Super Mario Bros. have a blind spot directly to their sides where they will not hurt Mario. Almost all of them are placed so that Mario can not stand in that spot, except for this Fire Bar at the end of Level 8-4 in Super Mario Bros.: The Lost Levels.
1652
In the Forest Secret Area in Super Mario World, jumping on a flying platform causes the background to scroll. However, jumping back onto the starting area does not stop the scrolling. This results in a visual effect where the entire landmass appears to accelerate through space.
1653
The licensed Mario product with the earliest copyright date is this 1982 Jumpman/Mario doll that shows a copyright of 1978. Since Shigeru Miyamoto only invented the character in 1981, this should logically be impossible; the company simply reused tags from an earlier toy.
1654
The Wii can sometimes read a low-charge Wii Remote battery as being at 0% charge despite still functioning. If this happens in Super Mario Galaxy 2, the low battery warning will remain on the screen forever - even after replacing the battery - until the game is reset.
1655
A 1994 French documentary on Nintendo showed concept art for Super Mario Bros., containing a sprite of "Thinking Mario" which was not used in the final game. I have attempted to recreate Thinking Mario's sprite from the footage with both the pre-release and final palettes.
1656
It has been brought to my attention that this sprite, as well as other Super Mario Bros. concept sprites, have been previously recreated (with minor differences) by Twitter user @NikoAnesti. I was not aware of this; I apologize for insufficient research. twitter.com/NikoAnesti/sta…
1657
In Super Mario Odyssey, Topper hides inside his hat after being hit (left). If Snapshot Mode is entered during this animation and the camera is moved inside the hat, we can see that his model is deformed severely while he is hiding (right).
1658
In Super Mario Bros., if a Red Koopa Paratroopa is stomped twice in the manner shown in the footage, instead of falling, its shell will be suspended in mid-air. After a few seconds, it will emerge from its shell and start walking on air.
1659
In Super Mario Advance 3, it is possible for Yoshi to die while the game is paused, as Ground Pounding a specific kind of platform makes him keep moving during the pause screen, resulting in him passing the death barrier all by himself. Details in image.
1660
2012 print ad for a now-defunct Tunisian copyright protection organization.
1661
A common interpretation of Peach's sprite in Super Mario Bros. is that she is pointing with her finger. This could be a mere quirk of the graphic; however, in Super Paper Mario, another sprite was added that also seems to point her finger, lending credence to this interpretation.
1662
Every black hole in Super Mario Galaxy contains an image of Mario in Beach Bowl Galaxy, filtered and distorted beyond recognition alongside its outer edge.
1663
In the King Dedede battle in Kirby Super Star, Mario can be seen in the background. However, another version of Mario actually loads when the room is entered, being immediately overwritten by the finished Mario. The overwritten Mario looks more aggressive.
1664
In the Super Mario All-Stars version of Super Mario Bros. 3, if a Koopaling is defeated with fireballs on the first frame after emerging from the shell, the Koopaling's sprite will be completely scrambled upon death.
1665
The preview images for Mii costumes in Mario Golf: World Tour replace the Mii head with a solid black shape, which causes some of them to look like the costume's depicted character with a wide open mouth.
1666
Internal files for Yoshi's Island show that the original concept for Hookbill the Koopa was a Birdo/Koopa hybrid creature. Despite being consistently paired up with Yoshi in Mario spin-off games, Birdo or anything Birdo-related has never appeared in a single Yoshi game.
1667
The red coin mission of Ricco Harbor in Super Mario Sunshine is notorious for not letting Mario dismount the Blooper, making it unnecessarily hard to collect the Shine Sprite. However, there is a secret way to dismount the Blooper: by ramming it into the pool float Pianta.
1668
In Super Mario Bros. 3, whenever Mario jumps while under the effect of a Star, he somersaults instead. If the Star runs out while he is climbing a vine, he will continue somersaulting indefinitely as long as he is touching the vine.
1669
A 1995 officially licensed Mario quiz card featured an Inca sun in a Mario style. By coincidence, it looks similar to the Shine Sprites from Super Mario Sunshine, which appeared 7 years later; particularly a hypothetical "Grand" variant, analogous to Grand Stars.
1670
Illustration from a 2017 print ad for an Ecuadorian dental care company. Mario and Peach symbolize teeth, and Broccoli Bowser represents bits of food stuck between them.
1671
In Super Mario Bros., stomping a Bullet Bill in a precise position in Level 6-3 will cause it to become suspended in mid-air. Jumping on top of it will make it descend extremely slowly while Mario performs a dance-like motion.
1672
In the battle against Doopliss pretending to be Mario in Paper Mario: The Thousand-Year Door, if Koops is Doopliss's active partner and is currently knocked down when Doopliss reaches half his health, he will get up to warn Doopliss, but then lie back down.
1673
In Super Mario 64, Mario's health is not restored when entering a course. By precisely timing fire damage, it is possible to enter Lethal Lava Land with 0 health. Mario will play the entering animation as normal, but die immediately upon touching the ground.
1674
In Super Mario Galaxy, if Mario performs a Ground Pound at the boundary of sand and water, he will close his eyes and keep them closed until the next time he jumps, spins or comes to a stop. As long as he moves without stopping, Mario can keep his eyes closed indefinitely.
1675
While playing New Super Mario Bros., there is a 0.0000001164% chance that the random number generator stops working due to a fault in the algorithm. This affects a few areas in the game in minor ways. Details in image.