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In Super Mario Odyssey, if the Snapshot Mode is activated on the same frame the B button is released while capturing an Uproot, the Uproot will become visually glitched. Over time, it will create areas of corrupted black pixelated space within itself.
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An audio glitch exists in the original Japanese version of Super Mario Sunshine that is fixed in all other versions. Whenever Mario enters Delfino Plaza during the flood event for the second or any subsequent time, he will let out an extremely drawn-out and distorted scream.
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In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
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In Super Mario Galaxy, Ice Mario/Luigi can normally only create ice platforms on water, but there is one spot where they can also do it on lava. Instead of adding extra code to this lava, the developers used a simple trick where it is encased in invisible boxes of water instead.
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In the files of Hotel Mario, audio for a tutorial narrated by Mario can be found. However, Mario is not voiced by his voice actor from the final version of the game, but by a monotone voice likely belonging to one of the developers and intended as a placeholder.
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As discovered by Twitter user @kikaim, a Chain Chomp on the cover of Mario & Luigi: Superstar Saga + Bowser's Minions only has teeth on one side of its mouth. I have created a mock-up of what this Chain Chomp would look like in 3D.
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Due to widespread disagreement over the nature of the Underwhere in Super Paper Mario and the exact mechanism behind Mario being sent there, the previous Tweet can no longer be considered factual and thus has been deleted. I apologize for any undue speculation on my part.
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In the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, the wind that blows in some levels is so strong that it can blow Mario through walls if he tries walking against it.
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In Ludwig's Castle in Super Mario World, a room contains a descending spiked ceiling. Once the ceiling hits the ground, the sound effect for Mario's spin jump will be replaced with the sound effect for heavy objects hitting the ground until the room is exited.
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One of my relatives has suffered an accident and is severely injured. As a trained caretaker, I will spend my available time providing assistance. Please understand that this will prevent me from making regular posts on my sites in the coming days. I apologize for the disruption.
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