Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1551
In the code of Super Mario Maker, names for five unused Costume Mario transformations remain. Below is a list of them and what they most likely would have turned Mario into.
1552
Nintendo of America's official site for WarioWare: Twisted featured a downloadable desktop widget that would display images of randomly matched heads and bodies of Jimmy T., Orbulon, Spitz, Mona, 9-Volt and Dr. Crygor. Below are all the mashup graphics extracted from the program.
1553
In Super Mario Galaxy, this planetoid in the third mission of Ghostly Galaxy is unique in that if Mario performs a long jump on it for long enough without landing, the game will decide that Mario has been falling for so long that a death sequence must be activated, and kill him.
1554
In Paper Mario: The Thousand-Year Door, hitting an overworld enemy with Bobbery, switching to another partner and entering a Shadow Sirens battle on the next frame after fleeing will have the other partner perform Bobbery's attack instead. Here, Vivian is shown exploding.
1555
In Super Mario Odyssey, New Donk City contains NPCs that are only visible from afar, and disappear when Mario comes near. They use low-polygon versions of the models of the regular New Donkers, optimized for viewing from a distance. Below is a comparison between the two types.
1556
In Super Mario 64, jumping onto this ledge in the lobby of Peach's Castle may cause Mario to become trapped in a perpetual stumbling state. Since Mario cannot move and the castle pause menu does not have an option to exit the level, the game must be reset to continue playing.
1557
In Level 3-1 of Super Mario Bros. 2, there is a shortcut beyond a gap that Luigi and Peach can clear easily, but Mario and Toad can't. However, even they can access it: the decorative clouds have secret functionality where they can support Mushroom Blocks to bridge the gap.
1558
The Nintendo E3 2007 press kit contained a document with instructions for the press on how to properly display a single piece of Super Mario Galaxy artwork. Below is the entirety of the document.
1559
The Art of Super Mario Odyssey book shows the concept artwork upon which the design of the "Peach (Wedding Outfit)" amiibo is based. According to the artwork, Peach's pose represents her being surprised and saying "Wao!"
1560
When creating the Skeeter enemy in Super Mario 64, the designers overlooked that the game's mechanics make a water surface-based enemy completely ineffectual. Since Mario automatically recovers health on water surfaces, all damage dealt by a Skeeter is immediately undone.
1561
The original Japanese names of the galaxies in the Super Mario Galaxy games often try to evoke a serious or dignified feeling, which was changed to neutral or even comical-sounding names (such as "Melty Molten Galaxy") in the English localization. Below are some examples.
1562
The coin counter sprite in the HUD of Super Mario Bros. is the most important object in the game, without which it will not run. It is possible to remove all other objects, whereupon the game will start up and look like the right image; however, that sprite must always remain.
1563
In Super Mario Bros. 3, hitting a regular Note Block after jumping on a Red Note Block will cause Mario to endlessly switch between rooms, requiring the game to be reset. This also shows that the decorative background items are randomly generated every time the room is loaded.
1564
On the Mushroom Bridge track in Mario Kart: Double Dash, if a kart is placed diagonally on the bridge's beam, the Lakitu with the "Reverse" sign will slowly back off until he is extremely far away (circled in last image) and not come closer until the kart moves from its spot.
1565
In Super Mario 64, throwing a crate, then picking it up again before it hits a wall turns it into a "deadly crate" that has the ability to hurt enemies simply by being touched. The footage below shows some enemy interactions with the deadly crate.
1566
In Luigi's Mansion 3, the Steward always holds on to his hat, preventing a good look at the shape of his head during his battle. Removing his hat from his model reveals he has a misshapen head, suggesting that he holds on to his hat to avoid revealing it.
1567
While usually, Nintendo game commercials in the Netherlands are simply dubbed versions of other European commercials, Super Mario Land 2 received a unique Dutch version with brief shots of a live-action Wario, distorted using camera effects.
1568
In Luigi's Mansion, there is an extremely fainly visible object floating in the darkness outside the Storage room (left edge of left image). Increasing the brightness and contrast reveals that it is a poster of a ghost holding a trumpet (right).
1569
In Super Mario World, Yoshi can begin eating a Berry during Mario's death animation. However, the game is unable to handle both Yoshi's eating animation and the death animation at the same time, so it simply freezes instead.
1570
The Art of Super Mario Odyssey book contains three rejected designs for the game's box art. I have created mock-ups of what the box for the game would look like if they were used.
1571
In Super Mario Bros. 3, entering quicksand with a flying power-up and flying back out will cause Mario to not assume his flying sprite as long as he is moving upwards. Depending on whether he flies straight up or to the side, he will appear to stand or walk in mid-air.
1572
In Super Mario Sunshine, Piantas are not fully modeled, missing some of the polygons that are normally covered by their grass skirts. Their Mario Kart 8/Deluxe model, however, is fully modeled, allowing us to finally see their complete body shape.
1573
The AI of the Wiggler boss in Super Mario 64 is extremely rudimentary. It turns in a large circle, but if Mario stops inside that circle, the Wiggler will perpetually continue making the same turn without correcting itself even though it will never hit Mario.
1574
Mario Kart Arcade GP 2 contains unused functionality to display low-polygon versions of drivers if they are far away from the camera. If it is enabled, drivers turn into low-quality versions of themselves, except for Waluigi, who turns into a low-quality Mario instead.
1575
Nintendo of America's internal guide for Nintendo DS graphics programming contained bizarre Mario-related example images that combine various graphical styles. Below are some examples.