Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1576
In Bowser Jr.'s Airship Armada in Super Mario Galaxy, it is possible to accidentally shoot Mario to a different airship from the intended target. There is no way to proceed in the level or escape from the incorrect airship; Mario must jump overboard and die to restart the level.
1577
While this is almost certainly only a remarkable coincidence, when Mario enters Peach's Castle in Super Mario 64 from the rear courtyard, his cap is aligned pixel-perfectly with the hallway in a way that would be impossible if he or the camera were not in those precise positions.
1578
Text seen in the background of DIC Entertainment Mario cartoons often contained misspellings. The most egregious example can be seen in the Super Mario Bros. Super Show episode "Flatbush Koopa", where a "BURGER SHOP" sign (left) changes to "BURCER SHOR" (right) in one scene.
1579
A 2002 Super Mario Sunshine manga features Mario attempting to design new nozzles for FLUDD: the Ice Cream Nozzle, which serves ice cream, and the Bomb Nozzle, which causes FLUDD to explode. After a terrified reaction from FLUDD, the nozzles are not implemented.
1580
In Level 2-5 of Super Mario Bros. 3, it is possible to have a Super Mushroom follow Mario to the goal. If the Super Mushroom touches Mario after he leaves the screen, a headless Mario will briefly appear on the left side of the screen during the congratulation animation.
1581
When Super Mario Bros. 3 was released, all Koopalings except Ludwig were named after musicians that were still living at the time. Now, only the namesakes of Iggy and Larry remain alive.
1582
In Super Mario 64, walking through doors has priority over death. If Mario loses all health while in front of a door, he will first walk through the door while dead, and play his death animation afterwards.
1583
The color of the Luma that accompanies Mario in the Super Mario Galaxy games is very similar to Cosmic Latte, determined to be the "color of the universe". As these games use a lot of material from academic astronomy sources, there is a slim chance that this might be intentional.
1584
In the international version of Mario Party 2, the ending to Western Land has Bowser and the winning character shoot corks at each other from toy guns. However, in the original Japanese version, they appear to shoot each other with actual bullets fired from real guns.
1585
In Super Mario World, one of the corners of the wall at the beginning of Chocolate Island 4 kills Mario on contact. This is the only location in the game where this occurs.
1586
The Boo in Peach's Castle in Super Mario 64 can be influenced from its adjacent rooms. Touching the wall in the Whomp's Fortress room will make it turn around, while coming in from the second floor and touching the wall in the Cool, Cool Mountain room will make it disappear.
1587
A highlight of the Art of Super Mario Odyssey book is providing examples of how Nintendo developers brainstorm concepts. One group of Cappy sketches showcases the idea that the brim of a hat looks duck-like evolving into an actual bird design.
1588
In Super Mario Galaxy 2, Mario's prompt for interacting with NPCs is "(A) Talk" (left). However, if due to any error during the game's runtime, the NPC cannot load a valid message, the prompt changes to "(A) Read" instead (right). Attempting to "read" an NPC crashes the game.
1589
Due to an oversight in Super Mario Galaxy, the base of the Honey Queen's stinger is designated as a grabbable ledge. With a precise jump, Mario or Luigi can grab it and pull themselves up, ending up completely inside the Honey Queen's body.
1590
Due to their objects containing crucial code, every scene in Paper Mario: The Thousand-Year Door contains either Mario, Peach or Bowser. If the characters are not visible in the scene, they are simply hidden off-screen (note Mario and Peach in the darkness below the scenes).
1591
In Super Mario Bros. 3, if a flying power-up is used to fly above a Winged Boom Boom during his swooping attack, he will fly up out of the screen and never return. The level cannot be completed in this state and the player must let the timer run out to retry.
1592
The data of Super Mario Sunshine contains functionality for unused Goop types, one of which is the Lethal Goop. The moment Mario touches it, he sinks into it extremely rapidly and the "TOO BAD!" life loss message appears 1/10 of a second afterwards.
1593
In Super Mario Galaxy 2, Mario's skeleton is visible when he is hit by electricity, remaining in the same pose Mario was when hit. However, unused data exists showing it falling apart and scattering on the floor (right), suggesting the animation was originally much more gruesome.
1594
In Yoshi's Island, it is possible to trap Yoshi in a tiny 32x32 pixel space forever simply by bouncing off a Shy Guy to get to a specific ledge in Level 4-1. Details in image.
1595
In Super Mario 64, whenever Mario touches Bowser's tail, this is stored until the next time the player presses B. If Mario is anywhere close to Bowser at that time (even in front of him), this will cause Bowser's tail to teleport into Mario's hands, making the battle easier.
1596
In Mario & Luigi: Superstar Saga, there is a Toad who offers to explain Action Icons to Mario. Declining will cause him to get increasingly irritated. After declining five times, he will tell Mario to read the instruction booklet and never offer to explain anything ever again.
1597
In the fourth mission of Pinna Park in Super Mario Sunshine, there is a single banana bunch floating extremely high above the beach. The image on the right shows the distance (skybox disabled for clearer view; the yellow dot near the top is the banana bunch).
1598
As seen in the new trailer for Super Mario 3D World + Bowser's Fury, everything in the Bowser's Fury adventure is cat-themed. One very minor instance of this seen in the background of a shot is that even the birds in this world are still cat-themed.
1599
As seen in the Art of Super Mario Odyssey book, one of the earlier concepts for the Odyssey involved it being able to move across land and sea in addition to flying.
1600
In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.