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In Bowser Jr.'s Airship Armada in Super Mario Galaxy, it is possible to accidentally shoot Mario to a different airship from the intended target. There is no way to proceed in the level or escape from the incorrect airship; Mario must jump overboard and die to restart the level.
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In Level 2-5 of Super Mario Bros. 3, it is possible to have a Super Mushroom follow Mario to the goal. If the Super Mushroom touches Mario after he leaves the screen, a headless Mario will briefly appear on the left side of the screen during the congratulation animation.
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In Super Mario 64, walking through doors has priority over death. If Mario loses all health while in front of a door, he will first walk through the door while dead, and play his death animation afterwards.
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In Super Mario World, one of the corners of the wall at the beginning of Chocolate Island 4 kills Mario on contact. This is the only location in the game where this occurs.
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The Boo in Peach's Castle in Super Mario 64 can be influenced from its adjacent rooms. Touching the wall in the Whomp's Fortress room will make it turn around, while coming in from the second floor and touching the wall in the Cool, Cool Mountain room will make it disappear.
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In Super Mario Bros. 3, if a flying power-up is used to fly above a Winged Boom Boom during his swooping attack, he will fly up out of the screen and never return. The level cannot be completed in this state and the player must let the timer run out to retry.
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In Super Mario 64, whenever Mario touches Bowser's tail, this is stored until the next time the player presses B. If Mario is anywhere close to Bowser at that time (even in front of him), this will cause Bowser's tail to teleport into Mario's hands, making the battle easier.
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In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.