Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1526
Normally, getting hit while on Yoshi in Super Mario World will not harm Mario. However, there are three very specific exceptions: a Dino Torch's flames (not the Dino Torch itself), a Mega Mole on flat ground (not on slopes), and eating a Wiggler at high speed (safe at low speed).
1527
In Super Mario 64, the surfaces Mario can run up at a steep angle, such as the pillars in Shifting Sand Land, do not interact properly with Mario's crawling animation. If the Control Stick is pushed in different directlions while crawling, Mario's model will flail around wildly.
1528
In Super Mario Odyssey, whenever Mario stands behind ice, his image is distorted to simulate light refraction. However, in specific spots, the distortion effect is mistakenly applied when Mario is next to the ice rather than behind it (note the asymmetrical legs).
1529
In Super Mario 64 DS, a glitch can cause Yoshi to explode when shot out of a cannon. When entering a cannon with a Bob-omb in his mouth, Yoshi will be safe while inside the cannon and in mid-air, but will explode upon impact with the ground.
1530
In Super Mario Odyssey, clipping out of bounds will allow Mario to fall an infinite distance. This slowly corrupts the pause screen due to the rendering mathematics not being designed to handle large distances; the longer Mario falls, the more distorted his face becomes.
1531
In Super Mario 64, if Mario surfs on a Koopa shell into this gap in Lethal Lava Land, he will be stuck underneath the platform. Despite touching lava, he will take no continuous damage. However, after a few seconds, a failsafe will activate and Mario will simply vanish, dying.
1532
In Super Smash Bros. Brawl, if Yoshi grabs another player, but that player mashes every button with immense speed nearly impossible for a human, the game will freeze. Details in image.
1533
In Super Mario Odyssey, the waterfall in the Cascade Kingdom has a spot where the water refraction effect is applied incorrectly, leading distorted images of Mario to appear next to him, visible in Snapshot Mode. A slideshow of examples is included.
1534
The European version of Super Mario Bros. is almost imperceptibly more difficult than the US/Japanese versions due to adding an extra pixel to the hitboxes of various enemies. Details in image.
1535
On this slope in Gelato Beach in Super Mario Sunshine, the ground is coded to be walkable on one side and slippery on the other side of an invisible boundary. Sidestepping alongside it will make Mario oscillate extremely quickly while emitting a barrage of "whoa" and "ha" sounds.
1536
A 1994 Nintendo "Play it Loud" commercial featured a graffiti wall of Nintendo characters. While the wall is never seen in full, the parts that appear show that it contained Yoshi and Mario with sunglasses, as well as Kirby with a gold chain.
1537
In Super Mario Odyssey, the broken-down Odyssey at the beginning of the game can still be entered through the exhaust pipe if Mario clips behind it. However, the pipe itself is invisible; this results in Mario entering the Odyssey by shrinking and disappearing in mid-air instead.
1538
The Super Mario 3D All-Stars version of Super Mario Sunshine introduces a very specific glitch not present in the original release: the eyes of the Piantas in Sirena Beach are layered on top of their glasses (left, middle). Compare to the original, displaying correctly (right).
1539
In Super Mario Galaxy, whenever Mario stands directly underneath a point of interest, like a Grand Star, the game will attempt to make him look over both of his shoulders at once. This will result in him raising his shoulders one at a time in a rhythmic motion.
1540
In Mario Kart 8/Deluxe, if a Blooper attacks a player holding a Piranha Plant, the Piranha Plant will snap at the Blooper and eat it, preventing the Blooper's ink attack. This is the Blooper's only interaction, as it is immune to all other items and hazards.
1541
Normally, when Snapshot Mode is entered in Super Mario Odyssey, time stops and all movement is halted immediately. The only characters that have the ability to move during Snapshot Mode are Bonneters, who rotate slightly towards Mario for a few frames after it is activated.
1542
In Super Mario Galaxy, Mario's reflection acts in the opposite way to everyone else's. Surfaces that reflect Mario reflect no other characters or objects (left), while surfaces that reflect everything else do not reflect Mario (right).
1543
The Double Cherry Pass music in Super Mario 3D World contains a musical allusion to the Double Cherry item that appears throughout the song where note segments are reduplicated, as though under the effect of the item. The video below shows an example.
1544
In Super Mario 64, whenever Mario is a medium distance away from the camera, his body assumes a lower-polygon form when he moves, but his head remains the same. This results in the textures on his body changing size; the buttons on his overalls become smaller whenever he moves.
1545
I was recently interviewed by tech website Byteside. If you would like to know more about the history of my blog, and my personal history with Mario, you are welcome to read the interview here: byteside.com/2020/12/supper… Regular content will now resume.
1546
In Super Mario Sunshine, if Mario collects a Shine Sprite shortly after being hit with an electric attack, the deformation of his model that is part of the hurt animation will continue into the Shine Sprite collecting cutscene, distorting his face.
1547
Pauline is the only major Mario series character to have two different sets of proportions in modern games: a tall one used in Super Mario Odyssey and Super Smash Bros. Ultimate, and a short one used everywhere else. Below is a comparison between the two.
1548
A French print ad for Paper Mario, depicting Mario and Bowser battling using scissors. While scissors did not appear in that game, over a decade later, Mario both used scissors and fought against them in Paper Mario: Sticker Star and Paper Mario: The Origami King, respectively.
1549
Despite being a 15-story building, the Last Resort hotel from Luigi's Mansion 3 can only accommodate 33 guests at once. The surprisingly small number is due to most floors containing no guest rooms; a detailed breakdown can be found in the image below.
1550
The internal graphics file for Mario in Mario Pinball Land is laid out in an elegant manner that allows the game to animate Mario by scrolling it in various directions. To move Mario back and forth, the graphic moves horizontally, to rotate him, it moves vertically.