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In Super Mario Sunshine, when Mario turns around while balancing on a rope, he will make a brief "whoa" noise. However, if the Control Stick is held perpendicularly to the rope, Mario will continuously make these noises while remaining completely still.
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Super Mario 64 uses an inventive camera trick to hide a rendering limitation in Big Boo's Haunt. In this room, the default camera is fixed to perfectly align the bars on the window with the door behind it. Only by entering first-person view can we see that the door is missing.
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In Super Mario Galaxy, after performing a Homing Ground Pound (spin, then Ground Pound), Mario's blinking animation will become glitched until he moves again. In addition to closing his eyes for a long time, he will use both regular blinking and "eyes closed in pain" textures.
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In New Super Mario Bros. U/Deluxe, standing still near one of the small yellow butterflies will make it land on the character. For the Toads and Luigi, the butterfly will land on their mouths; for Mario, it will land on his nose. The butterfly will never land on Nabbit.
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In Super Mario 64, sliding near a baby penguin will make it slide, as well. If Mario is trapped in a sliding animation, it is revealed that the penguin will keep sliding for as long as Mario is sliding. In addition, if it crosses the edge of the pond, it will jump while sliding.
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In Super Mario Sunshine, random spots in various levels have glitched collision that, if Mario sidesteps onto the spot, will teleport Mario to the bottom of the map, killing him instantly.
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In Super Mario 64, entering the Lakitu/Stop camera mode, holding R and pressing C-Up allows Mario's head to be moved like in first-person view. Moving his head down and to the side reveals that his nose clips through his arm, which cannot be seen in regular first-person view.
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Clearing the Special Zone in Super Mario World provides an extra bit of added difficulty. Normally, Buzzy Beetles shake before starting to move after being stunned. However, after beating the Special Zone, they start to move without shaking, providing no warning to the player.
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In Snowman's Land in Super Mario 64, a coin is mistakenly placed inside a wall. However, by shooting Mario out of a cannon in a precise spot, it can still be collected (note the coin collecting sound and the coin counter increasing after Mario hits the wall).
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