Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

1476
In the Super Mario Maker games, a Goomba trapped between blocks will send undulating waves of direction changes up the stack it is carrying. This can be used to create towers of cannons that each shoot left or right in an unpredictable manner.
1477
I apologize for an incorrect post featuring the print ad seen below. The wording of the source misled me into believing it was published by an organization; in reality, it was the work of a student for an ad design course. The original post has been deleted.
1478
In Paper Mario: The Thousand-Year Door, the Swooper battles in the Creepy Steeple include a ceiling on the stage. Performing a Spring Jump during these battles will reveal an Easter egg where Mario's attack will fail due to ramming into the ceiling (right).
1479
In Super Mario 64, falling into sand or snow from a great height gets Mario stuck. However, the geometry of the courses that contain them also mistakenly designates some other surfaces as sand or snow, resulting in Mario being able to get stuck in stone or ice.
1480
In Super Mario Bros. 35, a glitch allows courses that have not yet been unlocked to be selected. If Down and A are pressed on the same frame, the course below the currently selected one will be chosen, even if it is not unlocked yet. Note how I select 5-2 and 6-2 is then chosen.
1481
The Art of Super Mario Odyssey book shows that a completely Piranha Plant-based concept was considered for the Wooded Kingdom, including glowing Piranha Plant trees (left) and Piranha Plant versions of the Uproot enemy (top right) and Torkdrift boss (bottom right).
1482
In Super Mario Sunshine, Mario's blinking speed is proportional to his movement speed. When walking slowly, he will blink slowly. By tilting the Control Stick extremely slightly, Mario will close his eyes for several seconds every time he blinks.
1483
The name of the 1-Up Mushroom from the Mario series can be traced back to a 1963 pinball machine, which used the phrasing "1st player up" to indicate the player's turn. Over time, this morphed into associating the phrase "1up" with extra lives. Details in image.
1484
In Super Mario Maker 2, exploiting the fact that doors can be placed behind Bullet Bill Blasters and On/Off Switches can be placed behind Skewers allows the creation of secret doors that require jumping in an inconspicuous place to uncover.
1485
Mario Party contains unused graphics depicting a robot minting coins from sheets of gold. In the entire Mario franchise, the process of coin manufacturing is never depicted; this was possibly cut due to an internal guideline stating that coins should be kept magical in nature.
1486
In Super Mario Sunshine, airplanes can sometimes be seen flying through the sky in various levels, leaving long contrails. However, there is also a "ghost plane". It is only visible in the mirrors on Gelato Beach (left), but is absent in reality (right).
1487
The fuzz effect on the Honey Queen in Super Mario Galaxy is created through a very simple trick by layering nine increasingly larger and more transparent versions of the same texture on top of each other. A diagram of how this optically results in looking like hair is provided.
1488
An alternative way of entering the downtown area in Wet-Dry World in Super Mario 64 is to simply perform a jump and kick in the spot shown in the footage. Mario will get caught on the ledge and vibrate automatically all the way to the entrance to the downtown area.
1489
In the Chinese version of Paper Mario: The Origami King, the Toads in the Hole Punch battle shout phrases in English due to the Hole Punch being disco-themed and disco being associated with the United States around the world. Example phrases are shown below.
1490
In 2019, unused "Mushroom Proposals" art from the Art of Super Mario Odyssey book (left) was repurposed for a Japan-only Toad bandana (right). This indicates that Nintendo is willing to reuse discarded Super Mario Odyssey concept art, allowing these ideas to return in the future.
1491
In Super Mario Sunshine, when Mario enters the shade of a structure, he will wipe the sweat from his forehead. However, the animation has no cooldown timer, meaning that Mario will wipe his sweat after performing any action, no matter how minor, appearing perpetually exhausted.
1492
There is evidence that in Super Mario World, Dry Bones were intended to be an undead form of red Koopa Troopas specifically. As the resulting behavior remained even after a redesign, it is possible Dry Bones are still meant to be undead red Koopa Troopas. Details in image.
1493
The Binoculars in Super Mario Odyssey do not visibly gain Mario's eyes when captured; however, the eyes are actually present under the opaque lenses, just not visible. The Art of Super Mario Odyssey book also shows the eyes, meaning they were covered up during development.
1494
In Super Mario Sunshine, if Yoshi becomes stuck out of bounds using glitches or exploits, instead of merely spitting juice from his mouth, he will eject juice from both ends as depicted, doubling the juice output.
1495
The first capture in Super Mario Odyssey is the frog in the Top-Hat Tower, which activates a cutscene when captured. However, if Cappy is thrown at the frog from a specific angle, the frog will reject being captured, wearing Cappy for one frame before returning him to Mario.
1496
The distance gauge in the Plane Game in Paper Mario: The Thousand-Year Door is not designed to display a distance of over 1000 yards; glitching Mario past that point will display a new HUD graphic for each 100 yards. Shortly after "Diario", the gauge crashes.
1497
In Mario Party 4, if a character stops exactly one space before a Lottery Shop, the character may assume a T-pose until the next dice roll, as seen here with Mario and Donkey Kong.
1498
In Super Mario World, if two shell-less Koopa Troopas enter the same shell at the same time, they will merge into a single Koopa Troopa.
1499
In Super Mario Galaxy, sometimes two Bomps will be on opposite sides of a wall. This is actually the same Bomp; all Bomps in the game have two faces, one on each end. For the vast majority of the game's Bomps, the second face is stuck inside the wall and never sees the outside.
1500
Humanized versions of the Koopalings from a 1994 Yoshi's Safari manga. From left to right: Morton, Roy, Ludwig, Wendy, Larry, Iggy, Lemmy.