Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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The Art of Super Mario Odyssey book shows the concept artwork upon which the design of the "Peach (Wedding Outfit)" amiibo is based. According to the artwork, Peach's pose represents her being surprised and saying "Wao!"
702
The Nintendo E3 2007 press kit contained a document with instructions for the press on how to properly display a single piece of Super Mario Galaxy artwork. Below is the entirety of the document.
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In Level 3-1 of Super Mario Bros. 2, there is a shortcut beyond a gap that Luigi and Peach can clear easily, but Mario and Toad can't. However, even they can access it: the decorative clouds have secret functionality where they can support Mushroom Blocks to bridge the gap.
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In Super Mario 64, jumping onto this ledge in the lobby of Peach's Castle may cause Mario to become trapped in a perpetual stumbling state. Since Mario cannot move and the castle pause menu does not have an option to exit the level, the game must be reset to continue playing.
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In Super Mario Odyssey, New Donk City contains NPCs that are only visible from afar, and disappear when Mario comes near. They use low-polygon versions of the models of the regular New Donkers, optimized for viewing from a distance. Below is a comparison between the two types.
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In Paper Mario: The Thousand-Year Door, hitting an overworld enemy with Bobbery, switching to another partner and entering a Shadow Sirens battle on the next frame after fleeing will have the other partner perform Bobbery's attack instead. Here, Vivian is shown exploding.
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In Super Mario Galaxy, this planetoid in the third mission of Ghostly Galaxy is unique in that if Mario performs a long jump on it for long enough without landing, the game will decide that Mario has been falling for so long that a death sequence must be activated, and kill him.
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Nintendo of America's official site for WarioWare: Twisted featured a downloadable desktop widget that would display images of randomly matched heads and bodies of Jimmy T., Orbulon, Spitz, Mona, 9-Volt and Dr. Crygor. Below are all the mashup graphics extracted from the program.
709
In the code of Super Mario Maker, names for five unused Costume Mario transformations remain. Below is a list of them and what they most likely would have turned Mario into.
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The internal graphics file for Mario in Mario Pinball Land is laid out in an elegant manner that allows the game to animate Mario by scrolling it in various directions. To move Mario back and forth, the graphic moves horizontally, to rotate him, it moves vertically.
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Despite being a 15-story building, the Last Resort hotel from Luigi's Mansion 3 can only accommodate 33 guests at once. The surprisingly small number is due to most floors containing no guest rooms; a detailed breakdown can be found in the image below.
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A French print ad for Paper Mario, depicting Mario and Bowser battling using scissors. While scissors did not appear in that game, over a decade later, Mario both used scissors and fought against them in Paper Mario: Sticker Star and Paper Mario: The Origami King, respectively.
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Pauline is the only major Mario series character to have two different sets of proportions in modern games: a tall one used in Super Mario Odyssey and Super Smash Bros. Ultimate, and a short one used everywhere else. Below is a comparison between the two.
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In Super Mario Sunshine, if Mario collects a Shine Sprite shortly after being hit with an electric attack, the deformation of his model that is part of the hurt animation will continue into the Shine Sprite collecting cutscene, distorting his face.
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I was recently interviewed by tech website Byteside. If you would like to know more about the history of my blog, and my personal history with Mario, you are welcome to read the interview here: byteside.com/2020/12/supper… Regular content will now resume.
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In Super Mario 64, whenever Mario is a medium distance away from the camera, his body assumes a lower-polygon form when he moves, but his head remains the same. This results in the textures on his body changing size; the buttons on his overalls become smaller whenever he moves.
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The Double Cherry Pass music in Super Mario 3D World contains a musical allusion to the Double Cherry item that appears throughout the song where note segments are reduplicated, as though under the effect of the item. The video below shows an example.
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In Super Mario Galaxy, Mario's reflection acts in the opposite way to everyone else's. Surfaces that reflect Mario reflect no other characters or objects (left), while surfaces that reflect everything else do not reflect Mario (right).
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Normally, when Snapshot Mode is entered in Super Mario Odyssey, time stops and all movement is halted immediately. The only characters that have the ability to move during Snapshot Mode are Bonneters, who rotate slightly towards Mario for a few frames after it is activated.
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In Mario Kart 8/Deluxe, if a Blooper attacks a player holding a Piranha Plant, the Piranha Plant will snap at the Blooper and eat it, preventing the Blooper's ink attack. This is the Blooper's only interaction, as it is immune to all other items and hazards.
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In Super Mario Galaxy, whenever Mario stands directly underneath a point of interest, like a Grand Star, the game will attempt to make him look over both of his shoulders at once. This will result in him raising his shoulders one at a time in a rhythmic motion.
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The Super Mario 3D All-Stars version of Super Mario Sunshine introduces a very specific glitch not present in the original release: the eyes of the Piantas in Sirena Beach are layered on top of their glasses (left, middle). Compare to the original, displaying correctly (right).
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In Super Mario Odyssey, the broken-down Odyssey at the beginning of the game can still be entered through the exhaust pipe if Mario clips behind it. However, the pipe itself is invisible; this results in Mario entering the Odyssey by shrinking and disappearing in mid-air instead.
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A 1994 Nintendo "Play it Loud" commercial featured a graffiti wall of Nintendo characters. While the wall is never seen in full, the parts that appear show that it contained Yoshi and Mario with sunglasses, as well as Kirby with a gold chain.
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On this slope in Gelato Beach in Super Mario Sunshine, the ground is coded to be walkable on one side and slippery on the other side of an invisible boundary. Sidestepping alongside it will make Mario oscillate extremely quickly while emitting a barrage of "whoa" and "ha" sounds.