701
702
703
In Level 3-1 of Super Mario Bros. 2, there is a shortcut beyond a gap that Luigi and Peach can clear easily, but Mario and Toad can't. However, even they can access it: the decorative clouds have secret functionality where they can support Mushroom Blocks to bridge the gap.
704
In Super Mario 64, jumping onto this ledge in the lobby of Peach's Castle may cause Mario to become trapped in a perpetual stumbling state. Since Mario cannot move and the castle pause menu does not have an option to exit the level, the game must be reset to continue playing.
705
706
707
In Super Mario Galaxy, this planetoid in the third mission of Ghostly Galaxy is unique in that if Mario performs a long jump on it for long enough without landing, the game will decide that Mario has been falling for so long that a death sequence must be activated, and kill him.
708
709
710
The internal graphics file for Mario in Mario Pinball Land is laid out in an elegant manner that allows the game to animate Mario by scrolling it in various directions. To move Mario back and forth, the graphic moves horizontally, to rotate him, it moves vertically.
711
712
713
714
715
I was recently interviewed by tech website Byteside. If you would like to know more about the history of my blog, and my personal history with Mario, you are welcome to read the interview here: byteside.com/2020/12/supper… Regular content will now resume.
716
In Super Mario 64, whenever Mario is a medium distance away from the camera, his body assumes a lower-polygon form when he moves, but his head remains the same. This results in the textures on his body changing size; the buttons on his overalls become smaller whenever he moves.
717
The Double Cherry Pass music in Super Mario 3D World contains a musical allusion to the Double Cherry item that appears throughout the song where note segments are reduplicated, as though under the effect of the item. The video below shows an example.
718
719
Normally, when Snapshot Mode is entered in Super Mario Odyssey, time stops and all movement is halted immediately. The only characters that have the ability to move during Snapshot Mode are Bonneters, who rotate slightly towards Mario for a few frames after it is activated.
720
721
In Super Mario Galaxy, whenever Mario stands directly underneath a point of interest, like a Grand Star, the game will attempt to make him look over both of his shoulders at once. This will result in him raising his shoulders one at a time in a rhythmic motion.
722
723
724
725
On this slope in Gelato Beach in Super Mario Sunshine, the ground is coded to be walkable on one side and slippery on the other side of an invisible boundary. Sidestepping alongside it will make Mario oscillate extremely quickly while emitting a barrage of "whoa" and "ha" sounds.