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In Super Mario Galaxy, after performing a Homing Ground Pound (spin, then Ground Pound), Mario's blinking animation will become glitched until he moves again. In addition to closing his eyes for a long time, he will use both regular blinking and "eyes closed in pain" textures.
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Super Mario 64 uses an inventive camera trick to hide a rendering limitation in Big Boo's Haunt. In this room, the default camera is fixed to perfectly align the bars on the window with the door behind it. Only by entering first-person view can we see that the door is missing.
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In Super Mario Sunshine, when Mario turns around while balancing on a rope, he will make a brief "whoa" noise. However, if the Control Stick is held perpendicularly to the rope, Mario will continuously make these noises while remaining completely still.
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In Super Mario World, if two shell-less Koopa Troopas enter the same shell at the same time, they will merge into a single Koopa Troopa.
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In Super Mario Sunshine, when Mario enters the shade of a structure, he will wipe the sweat from his forehead. However, the animation has no cooldown timer, meaning that Mario will wipe his sweat after performing any action, no matter how minor, appearing perpetually exhausted.
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An alternative way of entering the downtown area in Wet-Dry World in Super Mario 64 is to simply perform a jump and kick in the spot shown in the footage. Mario will get caught on the ledge and vibrate automatically all the way to the entrance to the downtown area.
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