Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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This drawing from an ad for the Mario Bros. Game & Watch is the earliest publicly released depiction of Luigi, as it predates the Game & Watch, which in turn predates his official debut in the Mario Bros. arcade. Unfortunately, it is impossible to tell which of the men is Luigi.
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In Super Mario Galaxy, after performing a Homing Ground Pound (spin, then Ground Pound), Mario's blinking animation will become glitched until he moves again. In addition to closing his eyes for a long time, he will use both regular blinking and "eyes closed in pain" textures.
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In Mario & Luigi: Superstar Saga, the Thunder Bros. move will lower an enemy's defense. However, as a result of a glitch, failing the move on purpose will make it immensely powerful, completely nullifying the enemy's defense instead. Details in image.
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Super Mario 64 uses an inventive camera trick to hide a rendering limitation in Big Boo's Haunt. In this room, the default camera is fixed to perfectly align the bars on the window with the door behind it. Only by entering first-person view can we see that the door is missing.
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In Mario & Luigi: Superstar Saga+Bowser's Minions, a portrait of Fawful was added to Woohoo Hooniversity that was absent in the original. This adds to Fawful's backstory by suggesting he went to, and was a notable graduate of, the Hooniversity to have his portrait in the halls.
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In Super Mario Sunshine, when Mario turns around while balancing on a rope, he will make a brief "whoa" noise. However, if the Control Stick is held perpendicularly to the rope, Mario will continuously make these noises while remaining completely still.
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A few days ago, I have posted about an unexplained glitch that results in characters assuming a T-pose in Mario Party 4. Since then, I have been researching the glitch and was able to reproduce it, as well as compile the steps needed for it to occur. Details below.
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Normally, Toads do not have necks (left). However, in New Super Mario Bros. Wii, the model for the Propeller Toads has a fully modeled and textured neck, unlike all other Toad models (right). In-game, the neck is pushed into the head and is not visible (middle).
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Although this is hidden by the objects they are holding, the three Marios in the title screen of Super Mario 3D All-Stars are each showing one of the Rock-Paper-Scissors hand signs, completing the set. The hand poses can be seen within the respective games.
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Humanized versions of the Koopalings from a 1994 Yoshi's Safari manga. From left to right: Morton, Roy, Ludwig, Wendy, Larry, Iggy, Lemmy.
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In Super Mario Galaxy, sometimes two Bomps will be on opposite sides of a wall. This is actually the same Bomp; all Bomps in the game have two faces, one on each end. For the vast majority of the game's Bomps, the second face is stuck inside the wall and never sees the outside.
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In Super Mario World, if two shell-less Koopa Troopas enter the same shell at the same time, they will merge into a single Koopa Troopa.
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In Mario Party 4, if a character stops exactly one space before a Lottery Shop, the character may assume a T-pose until the next dice roll, as seen here with Mario and Donkey Kong.
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The distance gauge in the Plane Game in Paper Mario: The Thousand-Year Door is not designed to display a distance of over 1000 yards; glitching Mario past that point will display a new HUD graphic for each 100 yards. Shortly after "Diario", the gauge crashes.
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The first capture in Super Mario Odyssey is the frog in the Top-Hat Tower, which activates a cutscene when captured. However, if Cappy is thrown at the frog from a specific angle, the frog will reject being captured, wearing Cappy for one frame before returning him to Mario.
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In Super Mario Sunshine, if Yoshi becomes stuck out of bounds using glitches or exploits, instead of merely spitting juice from his mouth, he will eject juice from both ends as depicted, doubling the juice output.
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The Binoculars in Super Mario Odyssey do not visibly gain Mario's eyes when captured; however, the eyes are actually present under the opaque lenses, just not visible. The Art of Super Mario Odyssey book also shows the eyes, meaning they were covered up during development.
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There is evidence that in Super Mario World, Dry Bones were intended to be an undead form of red Koopa Troopas specifically. As the resulting behavior remained even after a redesign, it is possible Dry Bones are still meant to be undead red Koopa Troopas. Details in image.
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In Super Mario Sunshine, when Mario enters the shade of a structure, he will wipe the sweat from his forehead. However, the animation has no cooldown timer, meaning that Mario will wipe his sweat after performing any action, no matter how minor, appearing perpetually exhausted.
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In 2019, unused "Mushroom Proposals" art from the Art of Super Mario Odyssey book (left) was repurposed for a Japan-only Toad bandana (right). This indicates that Nintendo is willing to reuse discarded Super Mario Odyssey concept art, allowing these ideas to return in the future.
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In the Chinese version of Paper Mario: The Origami King, the Toads in the Hole Punch battle shout phrases in English due to the Hole Punch being disco-themed and disco being associated with the United States around the world. Example phrases are shown below.
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An alternative way of entering the downtown area in Wet-Dry World in Super Mario 64 is to simply perform a jump and kick in the spot shown in the footage. Mario will get caught on the ledge and vibrate automatically all the way to the entrance to the downtown area.
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The fuzz effect on the Honey Queen in Super Mario Galaxy is created through a very simple trick by layering nine increasingly larger and more transparent versions of the same texture on top of each other. A diagram of how this optically results in looking like hair is provided.
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In Super Mario Sunshine, airplanes can sometimes be seen flying through the sky in various levels, leaving long contrails. However, there is also a "ghost plane". It is only visible in the mirrors on Gelato Beach (left), but is absent in reality (right).
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Mario Party contains unused graphics depicting a robot minting coins from sheets of gold. In the entire Mario franchise, the process of coin manufacturing is never depicted; this was possibly cut due to an internal guideline stating that coins should be kept magical in nature.