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In Super Mario Odyssey, the waterfall in the Cascade Kingdom has a spot where the water refraction effect is applied incorrectly, leading distorted images of Mario to appear next to him, visible in Snapshot Mode. A slideshow of examples is included.
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In Super Mario 64, if Mario surfs on a Koopa shell into this gap in Lethal Lava Land, he will be stuck underneath the platform. Despite touching lava, he will take no continuous damage. However, after a few seconds, a failsafe will activate and Mario will simply vanish, dying.
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In Super Mario Odyssey, clipping out of bounds will allow Mario to fall an infinite distance. This slowly corrupts the pause screen due to the rendering mathematics not being designed to handle large distances; the longer Mario falls, the more distorted his face becomes.
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In Super Mario 64, the surfaces Mario can run up at a steep angle, such as the pillars in Shifting Sand Land, do not interact properly with Mario's crawling animation. If the Control Stick is pushed in different directlions while crawling, Mario's model will flail around wildly.
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Normally, getting hit while on Yoshi in Super Mario World will not harm Mario. However, there are three very specific exceptions: a Dino Torch's flames (not the Dino Torch itself), a Mega Mole on flat ground (not on slopes), and eating a Wiggler at high speed (safe at low speed).
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In Snowman's Land in Super Mario 64, a coin is mistakenly placed inside a wall. However, by shooting Mario out of a cannon in a precise spot, it can still be collected (note the coin collecting sound and the coin counter increasing after Mario hits the wall).
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Clearing the Special Zone in Super Mario World provides an extra bit of added difficulty. Normally, Buzzy Beetles shake before starting to move after being stunned. However, after beating the Special Zone, they start to move without shaking, providing no warning to the player.
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In Super Mario 64, entering the Lakitu/Stop camera mode, holding R and pressing C-Up allows Mario's head to be moved like in first-person view. Moving his head down and to the side reveals that his nose clips through his arm, which cannot be seen in regular first-person view.
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In Super Mario Sunshine, random spots in various levels have glitched collision that, if Mario sidesteps onto the spot, will teleport Mario to the bottom of the map, killing him instantly.
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In Super Mario 64, sliding near a baby penguin will make it slide, as well. If Mario is trapped in a sliding animation, it is revealed that the penguin will keep sliding for as long as Mario is sliding. In addition, if it crosses the edge of the pond, it will jump while sliding.
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In New Super Mario Bros. U/Deluxe, standing still near one of the small yellow butterflies will make it land on the character. For the Toads and Luigi, the butterfly will land on their mouths; for Mario, it will land on his nose. The butterfly will never land on Nabbit.