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In Super Mario World, some levels contain bonus rooms where three blocks must be hit in a randomly determined order to get 1-Ups. With a Galoomba, the game can be cheated: any order will always register as correct if the blocks are hit by a Galoomba with a Cape Spin.
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In Super Mario Sunshine, flames shrink as Mario douses them, but continue hurting him until they are completely gone. Near the end of the dousing process, the flame is microscopic, becoming invisible to the game's camera, but still hurts Mario if he touches it.
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A brief announcement: since I have received many inquiries regarding the Supper Mario Broth carrot Mii, here is a close-up look of it and instructions on how to recreate it, courtesy of renowned Mii expert @HEYimHeroic. Regular content will now resume.
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In Super Mario Bros. 3, Statue Mario dies when touching a level boundary, which is possible by sliding into it from a slope. This happens in every version of the game except Super Mario Advance 4.
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In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.
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In Super Mario 64, whenever Mario touches Bowser's tail, this is stored until the next time the player presses B. If Mario is anywhere close to Bowser at that time (even in front of him), this will cause Bowser's tail to teleport into Mario's hands, making the battle easier.
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In Super Mario Bros. 3, if a flying power-up is used to fly above a Winged Boom Boom during his swooping attack, he will fly up out of the screen and never return. The level cannot be completed in this state and the player must let the timer run out to retry.
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The Boo in Peach's Castle in Super Mario 64 can be influenced from its adjacent rooms. Touching the wall in the Whomp's Fortress room will make it turn around, while coming in from the second floor and touching the wall in the Cool, Cool Mountain room will make it disappear.
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In Super Mario World, one of the corners of the wall at the beginning of Chocolate Island 4 kills Mario on contact. This is the only location in the game where this occurs.