Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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In the earliest Japanese revision of Super Mario 64 (fixed in later cartridges), talking to King Bob-omb, running away and then talking to him again will result in him slowly sliding towards Mario during his dialogue.
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In Super Mario World, some levels contain bonus rooms where three blocks must be hit in a randomly determined order to get 1-Ups. With a Galoomba, the game can be cheated: any order will always register as correct if the blocks are hit by a Galoomba with a Cape Spin.
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In one cutscene in Super Mario Galaxy, Rosalina asks Mario to look at the circle by his feet. However, he never does, instead continuing to look at her. While Rosalina's words are intended mostly for the player, this has the humorous side effect of making Mario appear rude.
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In 2007, a committee compiled a "game canon" consisting of the ten most important video games of all time, which was used as the foundation of the video game collection at the United States Library of Congress. One of these games was Super Mario Bros. 3.
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In Super Mario Sunshine, flames shrink as Mario douses them, but continue hurting him until they are completely gone. Near the end of the dousing process, the flame is microscopic, becoming invisible to the game's camera, but still hurts Mario if he touches it.
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A brief announcement: since I have received many inquiries regarding the Supper Mario Broth carrot Mii, here is a close-up look of it and instructions on how to recreate it, courtesy of renowned Mii expert @HEYimHeroic. Regular content will now resume.
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In Super Mario Bros. 3, Statue Mario dies when touching a level boundary, which is possible by sliding into it from a slope. This happens in every version of the game except Super Mario Advance 4.
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If the player pauses and unpauses the game quickly several times before the Spario microgame in WarioWare: Touched starts, Wario may appear without his arms and mustache. It is impossible to win the microgame in this state (left: regular state, right: unwinnable state).
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In the Super Mario 3D All-Stars version of Super Mario 64, it is noticeable how some objects, like doors, disappear when near the edges of the screen. The reason this happens is because the original game was written with CRT TVs in mind, which would not show this. Details below.
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In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.
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As seen in the Art of Super Mario Odyssey book, one of the earlier concepts for the Odyssey involved it being able to move across land and sea in addition to flying.
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As seen in the new trailer for Super Mario 3D World + Bowser's Fury, everything in the Bowser's Fury adventure is cat-themed. One very minor instance of this seen in the background of a shot is that even the birds in this world are still cat-themed.
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In the fourth mission of Pinna Park in Super Mario Sunshine, there is a single banana bunch floating extremely high above the beach. The image on the right shows the distance (skybox disabled for clearer view; the yellow dot near the top is the banana bunch).
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In Mario & Luigi: Superstar Saga, there is a Toad who offers to explain Action Icons to Mario. Declining will cause him to get increasingly irritated. After declining five times, he will tell Mario to read the instruction booklet and never offer to explain anything ever again.
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In Super Mario 64, whenever Mario touches Bowser's tail, this is stored until the next time the player presses B. If Mario is anywhere close to Bowser at that time (even in front of him), this will cause Bowser's tail to teleport into Mario's hands, making the battle easier.
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In Yoshi's Island, it is possible to trap Yoshi in a tiny 32x32 pixel space forever simply by bouncing off a Shy Guy to get to a specific ledge in Level 4-1. Details in image.
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In Super Mario Galaxy 2, Mario's skeleton is visible when he is hit by electricity, remaining in the same pose Mario was when hit. However, unused data exists showing it falling apart and scattering on the floor (right), suggesting the animation was originally much more gruesome.
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The data of Super Mario Sunshine contains functionality for unused Goop types, one of which is the Lethal Goop. The moment Mario touches it, he sinks into it extremely rapidly and the "TOO BAD!" life loss message appears 1/10 of a second afterwards.
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In Super Mario Bros. 3, if a flying power-up is used to fly above a Winged Boom Boom during his swooping attack, he will fly up out of the screen and never return. The level cannot be completed in this state and the player must let the timer run out to retry.
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Due to their objects containing crucial code, every scene in Paper Mario: The Thousand-Year Door contains either Mario, Peach or Bowser. If the characters are not visible in the scene, they are simply hidden off-screen (note Mario and Peach in the darkness below the scenes).
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Due to an oversight in Super Mario Galaxy, the base of the Honey Queen's stinger is designated as a grabbable ledge. With a precise jump, Mario or Luigi can grab it and pull themselves up, ending up completely inside the Honey Queen's body.
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In Super Mario Galaxy 2, Mario's prompt for interacting with NPCs is "(A) Talk" (left). However, if due to any error during the game's runtime, the NPC cannot load a valid message, the prompt changes to "(A) Read" instead (right). Attempting to "read" an NPC crashes the game.
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A highlight of the Art of Super Mario Odyssey book is providing examples of how Nintendo developers brainstorm concepts. One group of Cappy sketches showcases the idea that the brim of a hat looks duck-like evolving into an actual bird design.
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The Boo in Peach's Castle in Super Mario 64 can be influenced from its adjacent rooms. Touching the wall in the Whomp's Fortress room will make it turn around, while coming in from the second floor and touching the wall in the Cool, Cool Mountain room will make it disappear.
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In Super Mario World, one of the corners of the wall at the beginning of Chocolate Island 4 kills Mario on contact. This is the only location in the game where this occurs.