Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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In the Super Mario All-Stars version of Super Mario Bros. 2, one of Princess Peach's invincibility frames after picking up the Super Star resembles Princess Daisy, particularly her older design with the pink crown; however, this is likely to be a complete coincidence.
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In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
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Prior to the release of Super Mario 3D World + Bowser's Fury, the only 2D depictions of Small Peach and Small Rosalina were pixelated black and white stamps. Now, with stamps being upgraded to color artwork, they have their first official art, shown here extracted from the files.
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In Paper Mario: Color Splash, Mario restores color to colorless NPCs as part of the story. However, there is unused code for black paint, which drains their colors instead. As doing that is considered evil in that universe, this could hint at a scrapped "villainous Mario route".
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At release, the Nintendo Switch version of Donkey Kong Country: Tropical Freeze contained a rare glitch where beating level 3-3 would not open level 3-4. Note there is no path to access 3-4 (circled). The game would simply end at that point, as there would be no way to continue.
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Paper Mario contains unused butterfly wing textures (left) that were finally used four years later in Paper Mario: The Thousand-Year Door (right), creating a rare case of a game containing unused content belonging to a future game instead of a past game.
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An audio glitch exists in the original Japanese version of Super Mario Sunshine that is fixed in all other versions. Whenever Mario enters Delfino Plaza during the flood event for the second or any subsequent time, he will let out an extremely drawn-out and distorted scream.
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In Donkey Kong Jungle Beat, Donkey Kong's face is not actually animated. Instead of moving the polygons in his face at runtime, the model simply has 18 pre-modeled "faceplates" loaded at all times, which it switches between to simulate animation.
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In Super Mario Odyssey, if the Snapshot Mode is activated on the same frame the B button is released while capturing an Uproot, the Uproot will become visually glitched. Over time, it will create areas of corrupted black pixelated space within itself.
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On the first floor of Peach's Castle in Paper Mario, there is a conspicuous lack of a door on the left of the stairs (circled in red). A door is actually present there, but painted over with a wall texture and its loading zone deactivated. Where it would have led to is unknown.
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Yoshi's Crafted World features dynamic nose physics for Yoshi. Unlike Super Mario Odyssey's nose physics, Yoshi's nose does not jiggle when he walks; instead, it deforms dynamically upon contact with walls.
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The data for Super Mario Galaxy contains an unused model for a top hat with a small penguin inside, called "PenguinGoodsHat". Analyzing the internal naming, we can deduce that this hat was meant to be worn by a penguin. I have created a mock-up of what it may have looked like.
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In Rainbow Ride in Super Mario 64, there is a platform with Bob-ombs. To avoid the Bob-ombs pushing Mario off the platform, it may appear reasonable to run into a corner when chased by one; however, this is actually even worse since the explosion can push Mario through the wall.
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Version 1.0 of Super Mario Odyssey (available by playing a physical copy from the first print run without updates) contains a glitch that removes Mario permanently. If Cappy performs a Ground Pound on a captured Piranha Plant in 2-player mode, Mario will be gone and never return.
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The giant 6 made out of blocks in Bowser's Castle in Super Mario World can kill Mario in two ways. Jumping on top of it can cause him to be pinched between two blocks, dying instantly, or he can become trapped inside the 6 with no escape, needing the timer to run out to continue.
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The files of Mario Kart Arcade GP include this unused smiling Toad model. Its location in the code suggests it was intended to not be merely track decoration, but an interactive object, or even a usable item.
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In Paper Mario, a specific type of event-only enemy that is only fought once in the game has a unique weakness to an attack that is not designed to be used against these enemies, so that it took 18 years after the game's release for this effect to be discovered. Details below.
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In Super Mario Galaxy, if the player falls off the ray surfing track after finishing and hits the death barrier on the same frame as the minigame ends, the character will be transported to the winners' podium. However, he will then immediately fall through the ground and die.
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The computational knowledge engine WolframAlpha contains eight equations that result in graphs based on Mario series characters, which can be displayed by entering the name of the character, followed by "-like curve". All eight supported characters are shown below.
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In Super Mario 64, if Mario reads a sign on a slope from the side, he will slide in front of it while retaining his elevation. This can cause him to float in mid-air. The second part of the footage repeats the animation, slowed down; note Mario's shadow showing he is floating.
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Out of all Mario Kart games that feature a mirror mode, only Mario Kart 64 does not mirror all track elements. Instead, an exemption is made so that the starting line banner still reads "MARIO KART". In all other games, the banner reads "TЯAꓘ OIЯAM" instead.
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In Super Mario 64 DS, if Yoshi jumps on a Koopa near a slope and then touches the shell while performing a lick, he will surf on the shell with his tongue out. However, this puts the game into an unstable state. Whenever Yoshi finishes surfing, the game will freeze.
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The Art of Super Mario Odyssey book reveals that the reason Cappy's eyes are red is because originally, his irises were intended to make the shape of the "M" emblem of Mario's hat whenever he smiled (left). In the finished game, this concept was discarded (right).
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In Super Mario Galaxy 2, Lubba's model contains a tiny cube floating inside of him. The cube uses Lubba's pants as its texture.
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In Super Mario Sunshine, fruit is not reflected in mirrors.