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In Super Mario Odyssey, Mario's panting animation does not interact correctly with him looking upward. Standing next to an object of interest at low health, Mario will constantly try to look away from it, only to have his head be jerked back to the object.
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An audio glitch exists in the original Japanese version of Super Mario Sunshine that is fixed in all other versions. Whenever Mario enters Delfino Plaza during the flood event for the second or any subsequent time, he will let out an extremely drawn-out and distorted scream.
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In Super Mario Odyssey, if the Snapshot Mode is activated on the same frame the B button is released while capturing an Uproot, the Uproot will become visually glitched. Over time, it will create areas of corrupted black pixelated space within itself.
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In Rainbow Ride in Super Mario 64, there is a platform with Bob-ombs. To avoid the Bob-ombs pushing Mario off the platform, it may appear reasonable to run into a corner when chased by one; however, this is actually even worse since the explosion can push Mario through the wall.
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The giant 6 made out of blocks in Bowser's Castle in Super Mario World can kill Mario in two ways. Jumping on top of it can cause him to be pinched between two blocks, dying instantly, or he can become trapped inside the 6 with no escape, needing the timer to run out to continue.
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In Super Mario 64, if Mario reads a sign on a slope from the side, he will slide in front of it while retaining his elevation. This can cause him to float in mid-air. The second part of the footage repeats the animation, slowed down; note Mario's shadow showing he is floating.
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