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In Super Mario Bros. and Super Mario Bros.: The Lost Levels (shown here in the latter), if A and B are pressed simultaneously at the start of the level as Fire Mario, he will briefly slide on one foot. Unfortunately, Mario will correct himself to a regular run after 2 seconds.
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In the downtown area of Wet-Dry World in Super Mario 64, if Mario is positioned at the base of these trees, then A is held and B is pressed rapidly, Mario will quickly perform his dive animation while automatically spinning in a circle.
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To address inquiries I have received about the legitimacy of the character "Scripulous Fingore" that has recently become widespread: unfortunately, Scripulous Fingore is a fan-made character that has not appeared in any official Mario media. Regular content will now resume.
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In Super Mario World, the Switch Palace/Bonus Room music always includes the Yoshi drum track, even when Yoshi himself is not present. Below is a comparison between the used version and a hypothetical "Yoshi-less" version of this music with the Yoshi drum sound channel disabled.
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In Super Mario Galaxy, if Mario performs a Ground Pound at the boundary of sand and water, he will close his eyes and keep them closed until the next time he jumps, spins or comes to a stop. As long as he moves without stopping, Mario can keep his eyes closed indefinitely.
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In Super Mario 64, Mario's health is not restored when entering a course. By precisely timing fire damage, it is possible to enter Lethal Lava Land with 0 health. Mario will play the entering animation as normal, but die immediately upon touching the ground.
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In Super Mario Bros., stomping a Bullet Bill in a precise position in Level 6-3 will cause it to become suspended in mid-air. Jumping on top of it will make it descend extremely slowly while Mario performs a dance-like motion.
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In Super Mario Bros. 3, whenever Mario jumps while under the effect of a Star, he somersaults instead. If the Star runs out while he is climbing a vine, he will continue somersaulting indefinitely as long as he is touching the vine.
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The red coin mission of Ricco Harbor in Super Mario Sunshine is notorious for not letting Mario dismount the Blooper, making it unnecessarily hard to collect the Shine Sprite. However, there is a secret way to dismount the Blooper: by ramming it into the pool float Pianta.
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