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In Super Mario 64, performing certain actions while above quicksand will cause Mario to experience a "remote quicksand death", where he will act as though he is being sucked into quicksand even though he is in mid-air.
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In Super Mario Galaxy 2, by performing a Spin while riding Yoshi immediately after releasing a crouch, Yoshi will enter a glitched state where he will smoothly glide across all surfaces instead of walking.
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The files for the E3 2011 demo of Super Mario 3D Land contain an original arrangement of the Kakariko Village theme from The Legend of Zelda: Ocarina of Time, thereby making it technically a Mario-exclusive piece of Zelda music.
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In rooms with horizontally sliding blocks in Super Mario World, a glitch gives Mario's Cape Spin a special power. Performing a Cape Spin while getting an item from the reserve box will give an "area effect" to the spin, killing enemies that are further away from Mario.
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In Super Mario Galaxy, walking into this corner in the Honeyhive Galaxy while crouching and then jumping will cause Mario to be stuck in his jumping pose. As long as Z is held, Mario will slide around the ground in that pose instead of walking normally.
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