Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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Elements from a 2004 British print ad campaign for WarioWare, Inc.: Mega Party Games that jokingly portrayed the game as making the player less intelligent by playing it.
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There exist two versions of the European release of Super Mario 64. Both cartridges contain exactly the same data; the only difference is that on the label of the later version, the Nintendo Seal of Quality has been enlarged.
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Café Mario, an exclusive restaurant at the Nintendo of America HQ in Redmond, Washington, is only accessible to staff and very few photos of it exist. Here is the only known photo of its menu, featuring a variety of items named after Nintendo characters. A transcript is provided.
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In Paper Mario: The Thousand-Year Door, if glitches are used to have a follower character with Mario when Flavio asks him to go see Cortez, then after Flavio announces that he will lead and protect his crew, he vanishes into thin air. The game then continues without him.
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The intro theme from Hotel Mario is not an original composition, but an arrangement of a song composed by Max Steiner for the 1933 film Little Women. Below is the game's intro with the original 1933 song overlaid over the visuals.
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In Yoshi's Island, touching a Fuzzy makes Yoshi "get dizzy", i.e. distorts the screen. This can be taken beyond the confines of the level. If Start and Select are pressed on the frame where Yoshi touches the Fuzzy, the map screen will be affected with a mosaic censor effect.
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In Super Mario Odyssey, capturing a Tropical Wiggler in the Lost Kingdom and placing it on top of the Uncle amiibo robot will cause Uncle amiibo to rotate. By extending the Tropical Wiggler, it can be made to spin around at high speeds.
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If cheats are used to make Mario die during the credits to Super Mario Galaxy, the ending screen will display both the "TOO BAD!" and "THE END" text at once, except the "TOO BAD!" text will be covered by a frozen cloud particle animation that will make it appear as "TO AD!"
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In Super Mario 64, if Mario collects a 100 coin star above water while spinning, he will return to regular movement during the star collection scene. However, his spinning is not stopped, but merely suspended. Mario will finish spinning after the save prompt.
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In Super Mario Bros., kicking a shell earns different point amounts for performing increasingly difficult actions. A simple kick is 400 points, one following a stomp is 500, kicking when the Koopa is beginning to emerge is 1000, and doing it on the last possible frame is 8000.
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In Bowser's Star Reactor in Super Mario Galaxy, going even slightly left of a specific Thwomp causes Mario to die instantly. This is due to an invisible cube, called a "DeathArea" internally, being mistakenly placed too close to the path. Details at the end of the footage.
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In the files of Super Paper Mario, an unused "Evil Mario" enemy can be found. While regular Mario always faces toward the screen, Evil Mario always faces away from the screen to show his opposite alignment. Details in image.
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In Super Mario 64, the collision of the crystals in the Bowser in the Dark World stage has a tiny opening at the top. If Mario performs a precise Ground Pound above the crystal when he is exactly aligned with the tip, he will be encased by the crystal in the manner depicted.
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In Super Mario World, Skewers are able to steal Mario's power-ups. If a power-up crosses the path of a Skewer, the Skewer will first absorb it inside itself, then into the wall, and finally whisk it off-screen.
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In Tetris Attack, the cutscene of meeting Bowser plays an uncharacteristically lengthy and imposing piece of music called "The Place Where Evil Sleeps". This is actually the original Panel de Pon's final boss theme, downgraded to playing only in this short cutscene.
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In Super Mario Odyssey, the entrance to the Odyssey uses a more complex darkness effect than other entrances. If Mario is precisely positioned as far as possible inside it without activating the loading zone, he will take on an unsettling appearance as the darkness subsumes him.
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The ending of the NES version of Mario's Time Machine features a scene with Yoshi and Bowser (left). However, the game's data contains an unused early version of this scene (right) where Yoshi and Bowser are drawn with more exaggerated expressions.
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In Super Mario World, if Mario touches a reserve power-up on the same frame Yoshi touches a berry, the game will stop responding to input while Mario enters an endless color cycling animation. He is actually quickly cycling through being Mario, Luigi, Fire Mario and Fire Luigi.
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In Super Mario Galaxy 2, Peach periodically sends letters to Mario. Each of these has its own text, but that text actually overwrites preexisting nonsense text included in the letter's internal layout file. Here is what the letters look like if the placeholder text is left in.
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Before the final battle in Super Mario Odyssey, Bowser has various reactions to Mario based on the outfit he is wearing. One of them is the "scared" reaction, which he has to the six outfits shown below. This suggests that each of them contains some aspect Bowser is scared of.
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In Super Mario Galaxy, there is a piece of faulty collision in front of the door to the Garden on the Comet Observatory that will cause Mario to enter a variety of glitched animations based on his position, some of which are showcased below.
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In Super Paper Mario, O'Chunks treats Peach less roughly in battle than the male player characters, not tossing her as hard, dealing less damage to her, and waiting politely for her to get back up when she falls down. Details in image.
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Due to the way NPC animations work in Super Mario Sunshine, there is a specific distance for each of them where they will stay still if Mario is looking at them but start moving when he turns away. Note the Pianta in the distance only dancing when Mario is not looking at him.
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In 1994, Nintendo made a public event at a Dutch airport where 10,000 counterfeit Game Boy games they confiscated in the Netherlands were ran over by a steamroller, to send a message to counterfeiters. An actor in a Mario costume was overseeing the operation.
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In Luigi's Mansion, the Poltergust 3000 actually counts the number of dust particles it vacuums up just so it can eject the correct amount of dust when it expels air. This has no apparent purpose other than maximum realism. Details in image.