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In Level 6-Fortress 1 in Super Mario Bros. 3, if a Star is collected on the specific frame when Mario hits a coin block, Boom Boom (who is encountered in the next room) will die immediately upon seeing Mario, without even needing to be touched.
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In Super Mario 64, it is possible to sleep inside Bowser. Mario's post-damage blinking invincibility continues indefinitely while he is inside an enemy, and Bowser turns around in the same spot forever as long as Mario is inside his hitbox. After a while, Mario will fall asleep.
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The song "TEC's Waltz" from Paper Mario: The Thousand-Year Door, which plays when Peach dances with a hologram of herself, is actually a remix of Frédéric Chopin's 1847 Waltz in C-sharp minor, Opus 64, No. 2. Here, both tracks are played back to back.
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In Super Mario World, climbing down this long rope in Cheese Bridge Area causes it to exhibit a "magnetic pull" on Mario. He will be pulled along with it even if he tries to walk away, and can only escape by applying enough force, such as by dashing.
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In Super Mario 64, the Slide Kick gives Mario immunity to all ground hazards, allowing him to bounce off lava, icy water, and quicksand. However, this applies only to the first bounce. On the second bounce, Mario will be hurt or die as appropriate.
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In the cutscene of Bowser Jr. greeting Mario before the final battle in Super Mario Galaxy, his eye animation becomes glitched, causing him to continuously keep blinking rapidly for the duration of the cutscene.
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I have been informed that an alternate path exists in the mission that avoids the coin I presumed was mandatory. As such, this message is not impossible to see during regular gameplay, but merely extremely difficult. I hope the post is still acceptable.
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