Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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In Mario & Luigi: Superstar Saga, Mario may enter a thinking animation at any point in any battle. If this happens at a specific point in the Hoohooros battle, the game will consider it to be nobody's turn and Mario, Luigi and Hoohooros will simply stare at each other forever.
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If the same naming principle applied to Waluigi as to Wario, whereby the first character of Luigi's name is flipped and then pronounced as a letter (as suggested by his Γ emblem), then his name should have been "Guigi". Details in image.
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One change added to Paper Mario: The Thousand-Year Door when it was localized from Japanese was polite shopkeepers. In the original version, they do not thank Mario for his purchases, but in all international versions, "thank you" messages were added for all transactions.
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In the files of Super Mario Sunshine, an unused enemy named Dorokuri exists, which can steal Mario's hat like a Swipin' Stu. Unlike Swipin' Stus, however, Dorokuris can steal Mario's hat from each other, whereupon they will fly off at extreme speeds.
530
In Yoshi's Island, if a Shy Guy is hit with an egg on the frame when a falling Chomp's sound effect ends, instead of dying as usual, the Shy Guy will simply turn upside-down and slide away.
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When choosing Bowser's Japanese name, Shigeru Miyamoto was determined to name him after a Korean dish. While he eventually settled on "Kuppa" (which was then translated internationally as Koopa), according to a 2000 interview, he also considered calling him "Yukke" and "Bibinba".
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In Paper Mario: The Thousand-Year Door, if an angry Bob-omb attempts to buff itself using a helpful item, like a Power Punch, the item will not buff the Bob-omb as intended. Instead, the Bob-omb will simply explode.
533
The Japanese name for Toad is キノピオ (Kinopio), usually assumed to be a pun on famous children's book character Pinocchio. Possible evidence that this is the intended reference comes from Super Mario Galaxy, which uses the name "Pinokio" for textures of Toad models.
534
In Super Mario 64, letting the elevator in the shed in Big Boo's Haunt descend on top of Mario will put him into a state where his model will tilt and warp in various directions while moving.
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Regarding the previous Tweet: I hope this small science-themed departure from my usual content is acceptable. I simply thought the extremely similar sizes of human DNA and GameCube games were notable enough to be documented. Regular content will now resume.
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Human DNA has an information storage capacity that very neatly fits the size of a GameCube game. Thus, it would be possible with gene editing technology to store a copy of e.g. Super Mario Sunshine inside the human genome. Details in image.
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WarioWare Gold contains a reference to the Google Search homepage. In the "Crowded Desktop" microgame, one of the windows that can randomly appear contains six colored blobs above a search bar. The color order of the blobs exactly matches the letters in the Google logo.
538
Super Mario Galaxy 2 contains a piece of music the game considers forbidden: the Yoshi version of the "Forest Dwellers" theme. Whenever Yoshi would enter an area where "Forest Dwellers" plays, instead of playing this version, the game crashes.
539
Rosalina's design contains an oddity in Mario Golf: Super Rush. Despite using a wand to magically levitate her club, she is wearing a golf glove. During gameplay, she never touches the club (or any other item) with her gloved hand, making the glove completely superfluous.
540
The three Bowser minigames in Mario Party 4 start the same way to keep players guessing until Bowser reveals the name. However, in Fruits of Doom (last 2 images), Bowser's face is more yellowish than usual for an unknown reason, giving away the nature of the minigame in advance.
541
In the Satellaview version of Super Mario All-Stars, audio commentary is provided by Japanese actress Nae Yuuki. She is depicted as an in-universe Mushroom Kingdom inhabitant in the game, interacting with the protagonists. Below are all illustrations of her from the game.
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Internal files for the Game Boy version of The Legend of Zelda: Link's Awakening contain sprites for an unused enemy, the Yoshi Fish. Here are all of the Yoshi Fish sprites inserted into a scene from the game.
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In Paper Mario, the Group Focus badge is a rarely-used badge that allows Mario's partners to perform the Focus command in battle. This also causes each of them to assume a sprite unique to this badge, depicting them in thought or prayer.
544
In Super Mario World, it is possible to pick up two items at once by carefully positioning them 1 pixel apart beforehand. However, doing so is also dangerous. If the items are released while Mario is facing a wall, they will crush Mario to death.
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In Super Paper Mario, a design appears inside Count Bleck's cape when he performs magic. Extracting it from the files (middle) shows it is identical to the design on the Thousand-Year Door pedestal in Paper Mario: The Thousand-Year Door, hinting at a connection between the two.
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In Mario Party 3, computer-controlled opponents can be "baited" into stealing relatively low-value items to prevent them from stealing valuable items. All characters have a "favorite item" they cannot resist stealing, forcing them to waste their stealing items. Details in image.
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Posting on all Supper Mario Broth sites will resume now. I cannot express how grateful I am for your support and patience as I dealt with my situation. Thank you all from the bottom of my heart. I hope the upcoming posts will be satisfactory.
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I am devastated to inform you that the relative that was in my care for the last months has passed away earlier today. Please understand that I will be unable to make new posts for some time as I deal with the situation. I am very sorry.
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In a 2013 Super Mario 3D World interview, producer Yoshiaki Koizumi describes how in the prototype version, the characters would move like cats, but wear regular clothes. He describes Princess Peach running around like a cat in her dress as "like a scene from a horror movie".
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In Super Mario Bros., any moving platform that scrolls offscreen so that less than 8 pixels of it remain is no longer displayed despite still being loaded. Standing on such a platform causes Mario to appear to float.