Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

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In Luigi's Mansion 3, there is a potted plant on a carpet on Floor 8 of the hotel. The plant is programmed to always return to its initial position, resulting in it performing various erratic motions if the carpet is moved underneath it, including flinging Luigi across the room.
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This old post has been gaining traction. Regrettably, it was incorrect; the artist never claimed it was concept art for the game. Although I deleted the post in accordance with my veracity policy almost immediately, screenshots of it continued to spread. twitter.com/soulx88/status…
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Throughout the Mario franchise, Mario does not speak very often outside of short exclamations like "Here we go!" Below is a selection of lesser-known quotes by Mario that are either unexpected or surprisingly profound compared to how he usually expresses his personality.
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@Luminousplay The color is based on the time between obtaining the egg and Yoshi hatching. It changes in the order shown below and after 20 minutes, the cycle resets to the beginning. As such, all that is needed to obtain the correct color is a timer! Thank you very much for your inquiry!
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In Paper Mario: The Thousand-Year Door, when Luigi tells Mario the lengthy stories of his adventures, Mario and almost all of his partners fall asleep. The only partner who remains awake and actually listens to Luigi is Bobbery.
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Illustration from documents handed out at the 2014 Nintendo Game Seminar, appearing to depict Super Mario 3D World concept art. The artwork suggests that the Cloud Flower from Super Mario Galaxy 2 was intended to be in the game and that Cat Luigi was originally based on a tiger.
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In the 2000's, a number of extremely unergonomic officially licensed Mario USB mice were released in Japan. According to customer reviews, these are nearly unusable due to hurting the user's hand.
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In the Choco Mountain course in Mario Kart 64, there is a ledge that can be reached by jumping up a slope that, although it is flat, will cause the racer to tumble in place for over 30 seconds before being saved by Lakitu. Video of the full tumbling duration is provided.
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According to the Art of Super Mario Odyssey book, the Moon Kingdom and Bowser's Kingdom were originally intended to be one location, so that instead of having a separate "Japanese castle" and "moon" levels, the theme was "Japanese castle on the moon".
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Please check out the full paper here: journals.plos.org/plosone/articl…
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According to a 2017 study by a team of Canadian neuropsychologists, playing Super Mario 64 increases grey matter in the brains of older adults, potentially being able to combat dementia and other neurological disorders.
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Mario Golf: Toadstool Tour was the last Mario game to have received the Official Nintendo Seal of Quality from Nintendo of America, as later, the seal was changed to no longer promise any quality. Nintendo of Europe still guarantees quality by using the old seal to this day.
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Unlike older Paper Mario games, where character graphics were often split up into constituent parts, almost all of Mario's sprites for Paper Mario: The Origami King depict him in full. An exception is the usage of Thousand-Fold Arms, which uses armless sprites such as this.
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Often, video games that want to despawn an object will wait until it is slightly off screen to do so. A particularly notable example is in the Rambi Rumble level in Donkey Kong Country 2, where King Zing will instantly disappear if he is even a single pixel outside of the screen.
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The Super Smash Bros. series contains weight values for all fighters. By examining the changes to those values throughout the games, we can see which characters have lost or gained weight over time. Below is the weight history of all Mario-related fighters.
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Some older video games feature "kill screens", where the game crashes due to playing too well and getting further than the developers anticipated. A lesser-known kill screen can be seen in the NES version of Donkey Kong Jr., where the game crashes if beaten 134 times in a row.
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In Super Mario World, Yoshi can slide both up and down icy slopes.
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In Super Mario 64, the mushroom platforms in Tall, Tall Mountain have faulty collision that manifests in angle-dependent invisible walls. If Mario approaches them at a precise angle, he will hit an invisible wall that is not normally there.
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In Level 3-2 of Super Mario Land, there is a "doomed Koopa" that dies immediately upon spawning due to being accidentally placed above a bottomless pit. If the player is fast enough, a brief glimpse can be caught of the Koopa as it is dying.
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In Super Mario Advance 2, pressing Left and Select on the same frame while at Donut Plains 2 on the world map and then warping to Yoshi's House will take Mario to a version of the intro cutscene populated by glitched enemies, such as triangle-headed Super Koopas and a Rex Pokey.
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To promote the launch of Donkey Kong Country Returns in 2010, Nintendo Australia set up a life-size recreation of Donkey Kong's Banana Hoard in a harbor in Sydney.
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A developer oversight in Paper Mario: Color Splash can result in Mario being locked into a battle that he can only escape from by using up all his cards, which in the worst-case scenario takes up to 99 turns of watching Mario shrug as his attack misses. Details in image.
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In Super Mario 64, if Mario falls from the top of Whomp's Fortress and touches the ramp just as he reaches zero health, he will be caught in an animation of repeatedly hitting his face against the ramp while slowly descending. After several minutes, Mario will finally die.
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Here are QR codes for the Nintendo 3DS and Wii U. Thank you very much to reader @Alexand15684871 for the discovery and Mii expert @HEYimHeroic for the extraction of the data and preparation of the codes. The Miis are named "Mariwo?" and "Mr. NOA" internally.
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The European version of Personal Trainer: Walking for the Nintendo DS contains obscure official Mario and Luigi Miis seen only when achieving 100% completion. Below are the steps to recreate them on the Nintendo Switch. QR codes for other consoles will follow in a reply.