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In the Japanese/North American version of Super Mario Bros., Mario is safe at the beginning of World 8-2, as the Koopa Paratroopa that spawns on that screen bounces over him if he doesn't move. In the European version, it was deliberately moved one tile over to kill him instead.
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In Super Mario Sunshine, Mario can clip through a corner in the Blooper race track in Ricco Harbor, whereupon it is revealed that the track is floating in space, like the secret courses. Once out of bounds, Mario can run around in space, but can never return to the track.
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In Mario & Luigi: Superstar Saga, performing a High Jump on top of Mini-Mario and having Mario hit Luigi in mid-jump normally earns a coin. However, in the Fawful boss room in Bowser's Castle, it instantly annihilates Mario and Luigi instead, requiring the game to be reset.
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In Super Mario 3D World + Bowser's Fury, passing between Fury Bowser's legs while riding Plessie will give Mario a free Super Bell.
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As pointed out by reader @Ramenheim, the reason for this is likely that the kanji is pronounced "hato", which sounds like "heart", making this a Japanese-English pun!
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The Super Mario All-Stars version of Super Mario Bros.: The Lost Levels punishes the player for quitting the game and reloading it. If the player continues without quitting after 8-4, the enemies will move at normal speed. Quitting and reloading the save makes them move faster.
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An announcement: to expand on the Supper Mario Broth veracity policy, all posts that are deleted from this account due to inaccuracy will be posted on the new @CorrectedBroth account in a corrected form. Details below. Thank you to all readers who suggested this system!
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An easily missed bit of worldbuilding in Super Mario Odyssey: in the Mushroom Kingdom, a Toad says Peach brought back hats from the moon. If the Toads are viewed through binoculars before finishing the story, they have no hats because Peach is not yet back from the moon.
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