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In Super Mario World, if Up is held on the D-pad after defeating Bowser until the start of the credits, Mario's walking animation during the credits will be glitched, whereby he will keep looking up and stretching his arms out while walking.
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In New Super Mario Bros. U, platforms appear near Bramballs when approached, allowing them to move. However, by going back from a checkpoint, they may fail to appear, allowing Mario to get stuck under a Bramball. As it cannot be defeated from below, Mario's only option is to die.
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In Super Mario Galaxy, if Mario walks very slowly against the crenellations of the platform where he first meets Rosalina in the Gateway Galaxy, his animation will begin to stutter. Mario will continue vibrating as long as the Control Stick is tilted slightly.
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In Level 5-4 of Yoshi's Island, two Georgette Jelly enemies are positioned a specific distance from each other so that if Yoshi spits a Shy Guy into the space between the two, the Shy Guy will bounce between them indefinitely.
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In Super Mario Party, if the player tilts the Control Stick very slighty directly after exiting a pipe, the player character will slide on the ground instead of walking. With Joy-Con drift, this effect even has a chance of happening without any player input.
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In Super Mario Bros., some enemies can be turned into others when hit from below while 14 to 18 pixels away from the left edge of the screen. A Goomba will turn into a dead red Koopa Troopa; however, a Spiny will turn into a green Koopa Troopa and remain alive in its new form.
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For the US commercial for Mario & Luigi: Superstar Saga, 48 seconds of live-action footage of child/adolescent Mario and Luigi were prepared, but only 21 were actually used in the finished version. Below is the entirety of the footage, including the 27 seconds of deleted scenes.
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