Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(新しい順)

376
In 2015, officially licensed merchandise was released depicting Luigi, with the only caption being "Super Mario". While this is clearly intended to only refer to the franchise and not the character, it may appear as though the merchandise is misidentifying Luigi as Mario.
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In Super Mario World, if Up is held on the D-pad after defeating Bowser until the start of the credits, Mario's walking animation during the credits will be glitched, whereby he will keep looking up and stretching his arms out while walking.
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The largest height difference between Mario and Luigi as depicted in a game was in Super Mario Bros. Deluxe, where Luigi is 32% taller than Mario.
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In Super Mario Odyssey, the Goomba Picture Match game contains an Easter egg whereby if Mario's eyes and a mustache are put on the Goomba, Toad will remark that it looks like Mario is capturing it. However, despite Toad remarking how "fun" this is, doing this will lose the game.
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In Donkey Kong 64, it is possible to cause Chunky Kong to be unlocked as a playable character while also remaining in the overworld as an NPC, resulting in two Chunkys. If the NPC Chunky is approached by playable Chunky, he will do nothing but keep looking at him.
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In New Super Mario Bros. U, platforms appear near Bramballs when approached, allowing them to move. However, by going back from a checkpoint, they may fail to appear, allowing Mario to get stuck under a Bramball. As it cannot be defeated from below, Mario's only option is to die.
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When played on a SNES, Donkey Kong Country 3 has an extremely small chance to accidentally misidentify itself as an illegitimate copy, bringing up this screen on startup. This is due to the console's RAM being randomized upon startup. Details in image.
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A prototype version of Super Mario Kart contains a debug menu with some standard options and one separated from the rest, called simply "MARIO". Selecting "MARIO" will display all the racers looking at something off-screen and lock up the game.
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In Super Mario Galaxy, if Mario walks very slowly against the crenellations of the platform where he first meets Rosalina in the Gateway Galaxy, his animation will begin to stutter. Mario will continue vibrating as long as the Control Stick is tilted slightly.
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In Level 5-4 of Yoshi's Island, two Georgette Jelly enemies are positioned a specific distance from each other so that if Yoshi spits a Shy Guy into the space between the two, the Shy Guy will bounce between them indefinitely.
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In Luigi's Mansion 3, Luigi's hair is fully rendered underneath his hat. However, in order to not let it clip through the hat, his cranial volume has been reduced compared to his regular hatless model seen in other games.
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The reddest that Mario's shirt and hat have ever been was in Super Mario 64, where they were the hex color FF0000, the purest red representable on a screen. All Mario sprites and models before and after this used various less pure shades of red.
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On higher difficulties in Mario Party Superstars, CPU players may cheat by using Custom Dice Blocks to land precisely on spaces with hidden blocks, despite this knowledge being supposedly secret from all players. Details in image.
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2018 unauthorized inspirational Luigi pillow from China.
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In Super Mario Odyssey, there is a giant piece of meat that Mario can capture in the Luncheon Kingdom. The game never explains what animal it comes from; however, the Art of Super Mario Odyssey book answers this question: the meat belongs to a T-Rex.
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In Super Mario Party, if the player tilts the Control Stick very slighty directly after exiting a pipe, the player character will slide on the ground instead of walking. With Joy-Con drift, this effect even has a chance of happening without any player input.
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Development files for Yoshi's Island contain a single crude sketch, likely a very early scrapped concept, for a Baby Toad. Interestingly, although many Mario series characters have received baby forms since, there has never been a Baby Toad.
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In Super Mario Bros., some enemies can be turned into others when hit from below while 14 to 18 pixels away from the left edge of the screen. A Goomba will turn into a dead red Koopa Troopa; however, a Spiny will turn into a green Koopa Troopa and remain alive in its new form.
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Donkey Kong 64 contains an obscure hint function that is ostensibly intended to help players who fail to make progress in any specific level. However, the requirements to activate it are absurd, such as pausing the game 1501 times in a row or crouching for 4 hours straight.
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For the US commercial for Mario & Luigi: Superstar Saga, 48 seconds of live-action footage of child/adolescent Mario and Luigi were prepared, but only 21 were actually used in the finished version. Below is the entirety of the footage, including the 27 seconds of deleted scenes.
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In New Super Mario Bros. Wii, whenever Mario runs for a few seconds, he will shift into a slightly faster speed. During this, there is a 1/18 chance of his animation becoming glitched so that he rotates his leg 360° through his body.
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According to a 1996 Super Mario 64 interview, the developers consider the Sweep Kick move to be "useless" as it was originally intended to deal with enemies that were too short to punch. In the finished game, all enemies that can be Sweep Kicked can also be punched.
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The internal filenames of Power Moons and all related objects in Super Mario Odyssey use the word "shine" to refer to them instead. This could imply that at least at the beginning of the game's development, Mario was intended to collect Shine Sprites instead. Details in image.
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Inspirational Mario wall decals sold by Walmart that consist of seemingly randomly chosen Mario artwork paired with unrelated quotes.
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Paper Mario: The Thousand-Year Door contains an extremely difficult-to-catch piece of foreshadowing that requires a player to go out of the way to visit an area ahead of time and look for a discrepancy in partner comments that reveals that one of them knows more than the others.