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Balloon Boos are rare enemies appearing in only one level in New Super Mario Bros. They are found in confined spaces where there is little incentive to use a Mega Mushroom, but if one is used to defeat them, an obscure animation of them flying away like a real balloon will play.
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The Checkpoint Flag is usually an immovable fixture of levels. However, in Level 1-5 of New Super Mario Bros. U, a frozen Hammer Bro can be used to lift it and carry it around. Unfortunately, moving or destroying the flag does not change the point at which Mario respawns.
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An extremely rare event may occur when walking through the front door of Big Boo's Haunt in Super Mario 64. A Boo laugh sound effect will play at a greatly reduced pitch, sounding much more like a human laugh.
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In the Groovy level in Super Mario World, four Pokeys are lined up vertically on a set of ledges. By carefully adjusting their number of segments with Yoshi, when they fall down, they will overlap each other to create what is seemingly a Pokey made out of Pokey heads.
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In World 7-2 of Super Mario Bros.: The Lost Levels, if Mario is hurt by this Fire Bar, the red Koopa Troopa on the nearby platform will turn around and start walking backwards.
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I do not collect merchandise because I prefer to invest my Mario-related budget into games and equipment that let me create more posts for the Supper Mario Broth sites, which I hope has been a good use of it! Thank you very much for your interest! Regular posting will now resume.
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In the intro to Super Mario 3D World, Mario says "Ah, Princess, what a beautiful evening", which is drowned out by the music and fireworks. This footage first plays back the clip as seen in-game, and then again with all sounds except Mario's line muted.
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In Super Mario Sunshine, holding a fruit makes Mario immune to Cheep Cheeps. The Cheep Cheep will actively try to hunt Mario down, but Mario will be intangible to it.
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In the Castle Grounds in Super Mario 64, if Mario performs a Long Jump towards a specific section of the fence near the waterfall, he will sit on the fence. Mario will continue sitting until either A is pressed or the Control Stick is wiggled enough to make him fall off.
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