Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1526
1981 concept art sketch for the Donkey Kong arcade, drawn by Shigeru Miyamoto, showing Mario being hit with a barrel from behind. This was shown exclusively in a Discovery Channel documentary on the history of video games.
1527
In Super Mario Galaxy, the moon in Deep Dark Galaxy is only seen from one side, being fully lit (left). However, it has an unseen dark side that can be used to simulate moon phases by rotating it (right). This suggests it was intended to be more significant during development.
1528
In Super Mario 64, Mario can enter the igloo in Snowman's Land from the back with a precise jump due to a gap in the collision. Interestingly, Mario is oriented correctly once inside: facing the interior when entering normally, and facing the entrance when entering from the back.
1529
@DanielF9129 Here are the rest of the official Miis! Thank you very much for your inquiry!
1530
Paper Mario contains unused butterfly wing textures (left) that were finally used four years later in Paper Mario: The Thousand-Year Door (right), creating a rare case of a game containing unused content belonging to a future game instead of a past game.
1531
In the Japanese version of Super Mario World, there is an unremarkable block in a maze full of them in Vanilla Dome 1 (left) that was changed to dispense a Cape Feather in the US version (right). This is the only instance of a block's contents being changed between the versions.
1532
In Paper Mario: The Thousand-Year Door, hitting an overworld enemy with Bobbery, switching to another partner and entering a Shadow Sirens battle on the next frame after fleeing will have the other partner perform Bobbery's attack instead. Here, Vivian is shown exploding.
1533
In Peach's Castle in Super Mario 64, by repeatedly touching the left wall in the Whomp's Fortress room and then checking the hallway with the Boo, the Boo will eventually seemingly disappear. However, the Boo is not gone; it is actually displaced to the darkness beyond the door.
1534
As seen on a surviving background planning sheet from the development of Super Mario Bros., the message displayed in a Warp Zone was first written as "Welcome to Warp Zoon!" by the original designer, before the last word was corrected to "Zone" by a different designer.
1535
The Fire Flower sprites have been imported from Paper Mario (left) into Paper Mario: The Thousand-Year Door (right) with minimal changes such as recoloring and partially removing outlines. This is the only instance of graphics being reused between these two games in this manner.
1536
A graphical glitch occurs in Super Mario World whenever the player goes down a Warp Pipe while Yoshi eats a power-up. The effects include Yoshi having a pained expression, Yoshi's neck appearing broken, and Yoshi's tongue extending out of his nose. Details in image.
1537
In Chapter 3 of Paper Mario: The Thousand-Year Door, Mario discovers two characters after their life was drained from them. Bandy Andy has a pained expression. However, when spoken to, he says he thinks he won't make it, during which he briefly changes to a happy expression.
1538
@DDSeudonym If you mean this one, then yes! This comes from a 1996 manga. It is presented without context even within the work; Luigi only appears like this on the cover and not within the story itself. Thank you very much for your inquiry!
1539
Regarding current events: I will continue posting my usual content as long as Twitter remains operational. If it doesn't, all content I would normally have posted on Twitter will be posted *in addition to my usual Tumblr content* on my Tumblr account: tumblr.com/suppermariobro…
1540
As pointed out by reader @Ramenheim, the reason for this is likely that the kanji is pronounced "hato", which sounds like "heart", making this a Japanese-English pun!
1541
The data for the Mini-game Tour mode in Mario Party 6 contains prerendered images of early, extremely simplistic models of Mario, Luigi, Peach, Yoshi and Twila riding the bus. Here is a comparison between the finished version (top) and the unused renders (bottom).
1542
1992 officially licensed Super Mario Kart Koopa Troopa keychain (left) with a terrified expression. This is based on the fact that most of Koopa Troopa's official artwork for the game depicts him in various states of shock or surprise (right).
1543
The demo version of Mario Kart: Double Dash, released on a multi-game demo disc, contained data for "Reverse Cup" trophies, which have a unique symbol and upside-down design. In the finished game, this is replaced with the Mirror Mode, which does not have unique trophy designs.
1544
In Super Mario World, Cape Mario can defeat a Bob-omb after it has already exploded. Standing next to the explosion and performing a Cape Spin will revert the explosion back into a Bob-omb, which will then fall off-screen in its usual defeat animation.
1545
A prototype version of Mario Kart: Double Dash found on a European Gamecube demo disc contains an unused early build of the Sherbet Land track. Inside the track, unfinished versions of Freezies can be seen. These have the word "COOL" in the place their mouths should be.
1546
Photo of Shigeru Miyamoto alongside some of his original 1981 sketches of Mario's sprites for the Donkey Kong arcade, from Nintendo's 2011 company guide.
1547
2014 Donkey Kong Country: Tropical Freeze Valentine's Day cards, published on Nintendo of America's official Facebook page.
1548
For the British commercial for Super Mario Sunshine, 22 seconds of live-action footage of people with Mario mustaches were prepared, but only 5 seconds were actually used in the finished version. Below is the unreleased full commercial, including the 17 seconds of deleted scenes.
1549
In Yoshi's Island, it is impossible to see the sprite of Yoshi entering a door without Baby Mario obscuring his back unless severe glitches that may corrupt the cartridge are used. I have taken rare existing footage and recreated it with Green Yoshi using extracted sprite parts.
1550
In Yoshi's Island, it is possible to trap Yoshi in a tiny 32x32 pixel space forever simply by bouncing off a Shy Guy to get to a specific ledge in Level 4-1. Details in image.