Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1501
The Super Mario All-Stars version of Super Mario Bros.: The Lost Levels punishes the player for quitting the game and reloading it. If the player continues without quitting after 8-4, the enemies will move at normal speed. Quitting and reloading the save makes them move faster.
1502
In the data of Super Mario Bros. Deluxe, an unused alternate version of the Peach fortune in the Fortune Telling mode exists that, instead of saying "Extremely Lucky" like the regular version (left), says only "Extremely" instead (right).
1503
In WarioWare: Twisted, a box of Mona Pizza appears briefly during Mona's story intro. In the international versions, the box is decorated with an elaborate logo and drawing of Mona as the Mona Lisa (left). In the Japanese version, however, the design is more amateurish (right).
1504
Toadette's transformation into Peachette upon collecting a crown in New Super Mario Bros. U Deluxe may be a reference to Yoshi's ability to transform into Mario, Luigi and Wario by picking up their hats in Super Mario 64 DS.
1505
Before playing a course in Super Mario Maker 2, a brief animation of Small Mario in the course's style plays alongside a life counter. In the NSMBU style, Small Mario's right leg (viewer's left) is visibly distorted below the knee. This does not occur during gameplay (right).
1506
Segment from a 1991 Mario manga intended to teach the Japanese audience the English names and pronunciations of several characters from the Mario franchise.
1507
In Super Mario World, if a thrown item grazes the top pixel of a Pokey, it will be defeated and not defeated at the same time. The Pokey will remain alive; however, a second Pokey head will fall off screen in a death animation while Mario gains 200 points for "defeating" it.
1508
The special screens that are displayed in Mario Tennis (top) and Mario Golf (bottom) on the Nintendo 64 if the games are started without any controller being connected to the console.
1509
Licensed Japanese Super Mario World patch depicting extremely rare artwork of Cape Mario holding a Baby Yoshi.
1510
Real-life recreations of the different types of cookies from Yoshi's Cookie, seen in the Japan-only "With Yoshi", a book about Yoshi games and merchandise.
1511
The manual for Wario Land contains this power-up chart, which despite appearing somewhat complex at first glance, is actually unnecessary. Every power-up always turns Wario into the same form under all circumstances, making a flowchart representation useless.
1512
In Super Mario Bros. 3, it is possible to become trapped in this spot in Level 1-3. If Small Mario stops the Koopa shell after it breaks two blocks and falls down the opening, a hidden Note Block will stop him from jumping back out. Mario cannot escape until the timer runs out.
1513
In Super Mario Odyssey, Tostarenans are never seen without their ponchos that obscure the shape of their bodies. With a model editor, we can see what their bodies would look like without the ponchos. Note that they have no necks; the skull is simply floating above the torso.
1514
The official Japanese site for WarioWare, Inc: Mega Microgames features details about the game's vehicles, including one that has not appeared in-game in the series thus far: under the hood of Dribble and Spitz's taxi is a prairie dog responsible for navigation (right, circled).
1515
Unlicensed Luigi and Fire Mario handheld mirrors.
1516
In Super Mario 64, whenever Mario is a medium distance away from the camera, his body assumes a lower-polygon form when he moves, but his head remains the same. This results in the textures on his body changing size; the buttons on his overalls become smaller whenever he moves.
1517
In almost every sprite, model or piece of official art, Yoshi's mouth contains no visible teeth. However, some animations in Yoshi's Story show teeth inside Yoshi's mouth. Here are all sprites of Yoshi's head with visible teeth and gums.
1518
In Super Mario Odyssey, if Glydon is captured in the Sand Kingdom and placed on top of quicksand, his face will deform in the manner depicted.
1519
In July 2018, Nintendo of Japan announced a line of licensed travel merchandise using this print pattern, containing original drawings. Some text uses Japanese names, such as "Magnum Killer Airlines" (topmost row, left of middle), that being the Japanese name for Banzai Bill.
1520
In Super Mario Bros. 3/Super Mario All-Stars, the sides of Frog Mario's hitbox allow him to stand on Donut Blocks without causing them to fall. Here, the Donut Block directly under Frog Mario falls, but he hangs on to the next one, allowing him to sit in mid-air indefinitely.
1521
The only two appearances of artwork for "Mr. X", an unused character intended to appear in Donkey Kong Country 2, seen in an issue of Nintendo Power and the game's German manual. The text translates to "Mr. X: nobody knows him or has ever seen him anywhere before".
1522
The distance gauge in the Plane Game in Paper Mario: The Thousand-Year Door is not designed to display a distance of over 1000 yards; glitching Mario past that point will display a new HUD graphic for each 100 yards. Shortly after "Diario", the gauge crashes.
1523
Super Mario Advance 4's data includes unused victory poses for all forms of Mario and Luigi, intended to be displayed after beating a level. In the finished game, Mario and Luigi simply quickly walk offscreen after completing a level without striking a pose.
1524
Both Paper Mario: The Thousand-Year Door and Super Paper Mario contain remnants of a design concept for Princess Peach with shorter hair; seen on Peach's chapter intro medallion in the former and found as an unused quick edit of the sprite in the data of the latter.
1525
In Super Mario Bros. 3, it is possible to grab the wand dropped after Koopaling battles in mid-air, starting the victory cutscene earlier. However, counter-intuitively, this results in more wasted time compared to grabbing it on the ground. Details in image.