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In Super Mario Sunshine, flames shrink as Mario douses them, but continue hurting him until they are completely gone. Near the end of the dousing process, the flame is microscopic, becoming invisible to the game's camera, but still hurts Mario if he touches it.
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In Rainbow Ride in Super Mario 64, there is a platform with Bob-ombs. To avoid the Bob-ombs pushing Mario off the platform, it may appear reasonable to run into a corner when chased by one; however, this is actually even worse since the explosion can push Mario through the wall.
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In Super Mario Galaxy, if Mario walks very slowly against the crenellations of the platform where he first meets Rosalina in the Gateway Galaxy, his animation will begin to stutter. Mario will continue vibrating as long as the Control Stick is tilted slightly.
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In Super Mario Bros. 3, Statue Mario dies when touching a level boundary, which is possible by sliding into it from a slope. This happens in every version of the game except Super Mario Advance 4.
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@randomposter19 No; I have no interest in compromising the integrity of the account and going against my veracity policy simply to make a joke. All content posted is still factual even on April 1st. You may see this in-game yourself if you use Snapshot Mode. Thank you very much for your inquiry!
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The Pop & Win game in the World mode of Super Mario Maker 2 lets Mario pump with not just A, but also B, X and Y. This allows the game to be won faster by rotating the thumb across all four buttons. The footage compares button mashing (first try) to this technique (second try).
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The Bowser in the Fire Sea course in Super Mario 64 contains a group of Goombas. These have a chance of randomly exploding when they walk near the edge of their platforms. Note the Goomba in the bottom left corner of the footage dying for seemingly no reason.
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In Bowser's Star Reactor in Super Mario Galaxy, going even slightly left of a specific Thwomp causes Mario to die instantly. This is due to an invisible cube, called a "DeathArea" internally, being mistakenly placed too close to the path. Details at the end of the footage.
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