Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

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Long-time readers of Supper Mario Broth may know about my search for "Big Yoshi", an extremely rare render of a Yoshi from Super Mario RPG. I have written an in-depth article about it here: patreon.com/posts/search-f… , which includes a new high-quality scan provided by @MDragmire.
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In Yoshi's Island, taking damage on the same frame as finishing a level causes Baby Mario to not be correctly relayed to the next Yoshi. The game will soft-lock as the left Yoshi will continue to cheer while the right Yoshi is stuck looking at Baby Mario's bubble indefinitely.
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In Super Mario Bros., Hammer Bros. leave their positions and start charging Mario if they are on screen for 70 time units. This can be used in 7-1 to trick them into self-destructing; by waiting to the left of this pit, the Hammer Bros. will eventually approach Mario and fall in.
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On the 8th floor in Luigi's Mansion 3, a picture of the cast of Mario Strikers Charged can be seen on the wall at an angle (left). Since the camera cannot be moved in-game, I edited the image to straighten out the picture (middle) and attempted to identify the characters (right).
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Felt cutouts of Yoshi and Baby Mario from the cover of a Japanese guide for Yoshi's Island.
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2013 print ad for English language courses from Peru.
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With the upcoming release of Paper Mario: The Origami King, I am adopting a special spoiler policy for the game, where I will cover certain areas of the game progressively over time. I sincerely hope that I am able to avoid spoiling the game for as many of my readers as possible.
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In Ludwig's Castle in Super Mario World, a room contains a descending spiked ceiling. Once the ceiling hits the ground, the sound effect for Mario's spin jump will be replaced with the sound effect for heavy objects hitting the ground until the room is exited.
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In Mario Party 5, if the Coney Island minigame is played perfectly (usually only possible if the other players do nothing), a stack of 13 scoops can be achieved, which is too tall to fit on screen (left). The full stack can only be seen when it shrinks down in the ending (right).
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In Level 2-5 of Super Mario Bros. 3, it is possible to have a Super Mushroom follow Mario to the goal. If the Super Mushroom touches Mario after he leaves the screen, a headless Mario will briefly appear on the left side of the screen during the congratulation animation.
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Internal files for Yoshi's Island show that the original concept for Hookbill the Koopa was a Birdo/Koopa hybrid creature. Despite being consistently paired up with Yoshi in Mario spin-off games, Birdo or anything Birdo-related has never appeared in a single Yoshi game.
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In the Mario Kart series, particularly Mario Kart Wii, many vehicles have names that differ between the North American and British English versions. Below is a comparison of the vehicles this affects, with the North American names in red and the European names in blue.
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In Episode 4 of Pianta Village in Super Mario Sunshine, if Mario quickly jumps into the pool before the Chain Chomp does, he will be inside it after the cutscene ends (left, visible through teeth). Fortunately, its teeth are not solid from the inside, allowing Mario to escape.
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In Paper Mario, talking to the green Bob-omb in Kooper's house while touching the small ledge behind him may result in Mario losing the ability to do anything except slide around slowly. As he cannot open doors in this state, Mario will be trapped inside this house forever.
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During the development of various games, the concept of expanding Bowser's affinity for airships into a full-blown pilot theme comes up, but is never used in the finished product. Left: plane airship concept for NSMB Wii, right: pilot Bowser concept for Skylanders: SuperChargers.
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Paper Mario: The Origami King features a place called Shroom City, which is reached via a boot-shaped car. Mario Party Advance also has a Shroom City, traversed by boot-shaped car. As Mario Party games are not usually referenced outside the series, this could be a coincidence.
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During a visit to Frankfurt, Germany in 2004, a correspondent of the British NGC magazine has asked randomly chosen German citizens on the street to draw Mario and Yoshi; he mentions that to his surprise, most people knew the characters in question. Here are their drawings.
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The Mushroom City track in Mario Kart: Double Dash contains a "Wario Pharmacy" building. However, the interior visible through the glass depicts tables with wine glasses on them, suggesting that it might not be a legitimate pharmacy.
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In Super Smash Bros. Brawl, Chauncey's crib can be seen in the Luigi's Mansion stage. On the underside of the crib is a Boo face. It is not present under the crib in the original game, and is in fact the texture for the Boo Ball item that seems to have been imported by mistake.
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In Super Mario Galaxy, whenever Mario touches dark matter, he dissolves into dust. However, a few frames before the dissolving animation begins, Mario's model loses its hands and most of its face. This can actually be seen in-game, although only from afar. Here it is zoomed in.
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Behind-the-scenes photos from the creation of official Mario statues used at Best Buy stores in the 1990s. Left: the initial mold. Middle: the color is applied in stages; here, light blue and red have already been applied. Right: the finished statue.
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1992 promotional photo of Shigeru Miyamoto in front of a wall of TVs displaying Mario. Upon close inspection, the image seems to consist of the Moldorm battle from The Legend of Zelda: A Link to the Past overlaid with the Mario in Real Time/Mario Teaches Typing 2 head.
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In Super Mario Sunshine, the areas of Isle Delfino are visible from other areas that have a clear line of sight to them, with one exception: Pianta Village and Bianco Hills are not mutually visible despite appearing close to each other when viewed from other points on the island.
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Artwork of Mario with humorous captions, signed by Shigeru Miyamoto and published in the various Latin American editions of the Club Nintendo magazine in 1993, alongside of a photo of him during the signing.
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An Easter egg in Super Mario RPG turns Mario into his sprite from Super Mario Bros. by walking behind a curtain. Removing the curtain reveals the sprite is already there, inert, from the beginning, and is "brought to life" by Mario fusing with it.