Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1226
The Brothers Bear from Donkey Kong Country 3 do not exist as distinct sprites in the game's data. Instead, every bear is created by taking a generic "base bear" sprite, recoloring it, then superimposing details specific to that bear on it to save space on the cartridge.
1227
In 2005, Camelot, the developers of Mario Power Tennis, provided storyboard drawings of the game's intro (left) to the British Official Nintendo Magazine. Here is a comparison between the sketches and the frames of the finished in-game animation that they correspond to.
1228
In the data of New Super Mario Bros. Wii, there is code that visually replaces Berries with Yoshi Cookies (left). This was likely a scrapped cosmetic reward, similar to how green coconuts turn into watermelons in Super Mario Galaxy when 9999 Star Bits are collected (right).
1229
In almost all depictions of Bullet Bills they are shown to either be angry or grinning maliciously whenever they have visible mouths. The licensed 1989 coloring book "Nintendo Super Mario Bros. Sticker Fun" contains a rare instance of a Bullet Bill with a happy expression.
1230
Extremely rare partial screenshot of an early build of Super Mario RPG, showing Croco's original design and the default standing pose of Mario's early sprite, seen mostly in action poses in other pre-release material. Sprites from the final version are provided for comparison.
1231
In almost all language versions of Paper Mario: The Thousand-Year Door, the password for the quiz room in the X-Naut Fortress is "014029". However, in the French version alone, the password was inexplicably changed to "excuse" instead.
1232
In the data of Version 2.0 of Super Mario Maker 2, the Ninjis have accurate sprites for riding all ridable objects, except Yoshi, who is depicted as a generic wagon. Alongside a previous hint from the Russian text of the game, this suggests more ridable characters coming later.
1233
Follow-up to the previous Tweet: At the request of a reader, I have attempted to recreate the Small Penguin Mario artwork as accurately as possible using the highest-quality versions of the respective source images, resulting in this 1726x1938 pixel high-resolution version.
1234
In Super Paper Mario, red lycoris flowers can be seen in Sammer's Kingdom. In Japanese culture, they symbolize death and mourning, and are said to bloom when seeing someone for the last time. This may be foreshadowing of Sammer's Kingdom being obliterated during the game's story.
1235
In Super Mario 64, if Mario is eaten by a Bubba fish enemy while surfing on a Koopa shell, the Bubba will eat only Mario and leave the shell floating on the surface of the water.
1236
Whenever I make posts about New Donkers, the citizens of New Donk City in Super Mario Odyssey, many readers express amusement at the name and inquire whether it is terminology of my own invention. In fact, both the game and the Art of Super Mario Odyssey book use this term.
1237
In Super Mario Odyssey, capturing a Tropical Wiggler in the Lost Kingdom and placing it on top of the Uncle amiibo robot will cause Uncle amiibo to rotate. By extending the Tropical Wiggler, it can be made to spin around at high speeds.
1238
The code for the Super Mario Galaxy games contains many misspellings that are a combination of incorrect transliteration from Japanese and typographical errors, resulting in words like "durt", "leef", "boby", etc. Details in image.
1239
In Super Mario 64, most stairs are coded correctly, with Mario standing on the steps (left). However, the central staircase in the castle lobby is actually just a ramp using staircase graphics, leading to Mario floating between steps. The shadow reveals the true shape (right).
1240
Illustration of an evil Mario from a review of Mario Party 2 from the Australian N64 Gamer magazine, illustrating the joke that Mario Party games ruin friendships due to causing strife over random outcomes. Over the years, this developed into a common joke in many publications.
1241
In Super Mario Sunshine, Yoshi has a steadily emptying "Juice" meter (left). When it runs out, Yoshi briefly turns green before disintegrating. In the international versions, the meter reads "Fruit" during this (middle). In the Japanese version, it reads "Hungry" instead (right).
1242
In the title screen of Super Mario 64, it is possible to retract the facial features of Mario's floating head into his face rather than stretching them outward by utilizing the R and C buttons' functionalities. Here is Mario's head with all facial features fully retracted.
1243
The following content was originally posted on the main Supper Mario Broth site, but was recently removed as it was automatically flagged to be in violation of Tumblr's Community Guidelines. I hope it is acceptable for me to repost it here so it is again publicly available.
1244
In the King Dedede battle in Kirby Super Star, Mario can be seen in the background. However, another version of Mario actually loads when the room is entered, being immediately overwritten by the finished Mario. The overwritten Mario looks more aggressive.
1245
In Donkey Kong 64, the final 201st Golden Banana has a special failsafe mechanism when its room is entered ahead of time through glitches: it fades out upon being approached. This is unique; all other 200 Golden Bananas can be collected at any time if they can be accessed.
1246
In Mario Kart DS, the Waluigi sign on the Waluigi Pinball track is lit from below, so that the top of his "Γ" emblem is too dark to be visible. This is an inventive way to save texture space, as it allows the now symmetrical sign to be halved and mirrored instead of stored whole.
1247
The Metal Box trophy in Super Smash Bros. for Wii U claims it appeared in Super Mario 64 DS (bottom left corner). However, all instances of Metal Boxes in Super Mario 64 (top right) were replaced with red ? Blocks in Super Mario 64 DS (bottom right), making this incorrect.
1248
In New Super Mario Bros. U, platforms appear near Bramballs when approached, allowing them to move. However, by going back from a checkpoint, they may fail to appear, allowing Mario to get stuck under a Bramball. As it cannot be defeated from below, Mario's only option is to die.
1249
Early layout documents for Super Mario Bros. show that early in development, the ground was shown at an angle from above, giving the path visual depth. This was changed to a completely 2D view in the finished game, but the idea was later used in the Donkey Kong Country series.
1250
In Yoshi's Island, if a Shy Guy is hit with an egg on the frame when a falling Chomp's sound effect ends, instead of dying as usual, the Shy Guy will simply turn upside-down and slide away.