Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1176
A 2010 Wario: Master of Disguise manga provides a more detailed look at the disguised form of the main antagonist Tiaramisu, which only appears as a small sprite in-game (top left).
1177
During normal gameplay, enemies in Paper Mario: The Thousand-Year Door will at most have a few status effects at a time. However, the game supports anyone having nearly every status effect in the game at once, which creates a stack of icons that breaches the top of the screen.
1178
The Korean version of Super Paper Mario, released 2 years after the Japanese and US versions, contains unique unused rooms that include sprites of 5 cat characters of different art styles and sizes. Here are the graphics extracted in the respective highest available resolutions.
1179
During a brief segment of the E3 2014 Nintendo Treehouse stream, prototype Yoshi designs for Yoshi's Woolly World were shown. Note that the sheep-like "Woolly Yoshi" (right) was supposed to not be a transformation, but a concept for the regular Yoshi design.
1180
In Super Mario 64, sliding near a baby penguin will make it slide, as well. If Mario is trapped in a sliding animation, it is revealed that the penguin will keep sliding for as long as Mario is sliding. In addition, if it crosses the edge of the pond, it will jump while sliding.
1181
In Super Mario Maker 2, it is possible to create an invisible barrier on a slope that certain enemies (Wigglers, Goombrats, Spike Tops) cannot cross, by hiding a Mushroom Platform inside the slope in the manner shown in the footage.
1182
In the intro to the "Pirates" minigame in Game & Wario, a wide shot of Diamond City is shown for 2 seconds. During this, near the bottom left corner, the Reporter and Wrestler from the "Ringside" minigame in Rhythm Heaven Fever can be seen.
1183
In Super Mario Sunshine, walking into the space between the slot machines in Casino Delfino will cause random parts of Mario's model to oscillate uncontrollably. He is actually walking extremely quickly and being displaced back on every frame; the rattling sound is his footsteps.
1184
In the Super Mario All-Stars version of Super Mario Bros. 3, minigame types are encoded in a single byte. Only few values of the byte are used, leaving the rest invalid, producing glitched results. One of the invalid values results in Toad saying "a" and ending the minigame.
1185
In Super Mario 64, the door in the mirror room in Peach's Castle is not reflected properly. Both the real door and the door in the mirror have their handles on the same side. The game attempts to mask this by putting the doors in alcoves below the floor, making this hard to see.
1186
The Scribblenauts series revolves around summoning entities by typing in words. The only words that summon a plumber are "Plumber" and "Weegee", a reference to Luigi. In Scribblenauts Unlimited, the plumber summoned with "Weegee" has Luigi's color scheme, further confirming this.
1187
Out of all Mario Kart games that feature a mirror mode, only Mario Kart 64 does not mirror all track elements. Instead, an exemption is made so that the starting line banner still reads "MARIO KART". In all other games, the banner reads "TЯAꓘ OIЯAM" instead.
1188
The trees in the Big Board level in Wario Land 4 are based on the classic LEGO pieces "Fruit Tree" and "Pine Tree".
1189
The preview images for Mii costumes in Mario Golf: World Tour replace the Mii head with a solid black shape, which causes some of them to look like the costume's depicted character with a wide open mouth.
1190
A piece of official Mario media exists that contains a fragment of Rick Astley's famous 1987 song "Never Gonna Give You Up". A snippet of it is heard in the background during a 1998 Super Mario Bros. 3 Satellaview broadcast.
1191
In Super Mario Bros., if a Red Koopa Paratroopa is stomped twice in the manner shown in the footage, instead of falling, its shell will be suspended in mid-air. After a few seconds, it will emerge from its shell and start walking on air.
1192
Mario parade float at the 2015 traditional Rose Monday carnival parade in Mainz, Germany.
1193
In Hotel Mario, a peace symbol is displayed whenever Mario stomps an enemy. However, the symbol is so faint and disappears so quickly that this is nearly impossible to see without isolating a frame and heavily increasing the contrast (right).
1194
In the earliest Japanese revision of Super Mario 64 (fixed in later cartridges), talking to King Bob-omb, running away and then talking to him again will result in him slowly sliding towards Mario during his dialogue.
1195
In Donkey Kong Country 2, if Dixie lands on Rambi while performing a helicopter spin and B is pressed on the next frame while Y continues being held, the properties of the helicopter spin will be transferred onto Rambi, allowing him to float through the air.
1196
One of the enduring mysteries of Super Mario World is the purpose of the empty islands in the top left and bottom right of the map. In the data, an unused Koopaling sprite can be found between the two empty islands in the bottom right, suggesting some content was once there.
1197
Super Mario Sunshine includes three types of reflective surfaces: the water in Bianco Hills and the mirrors in Gelato Beach and Hotel Delfino. FLUDD's nozzle does not have a reflection in any of them.
1198
Custom Spiny Shell traffic sign in front of the headquarters of Bergsala AB, Nintendo's Swedish distributor, in Kungsbacka, Sweden. The street the building is on is also called "Marios gata" ("Mario's Street").
1199
Text seen in the background of DIC Entertainment Mario cartoons often contained misspellings. The most egregious example can be seen in the Super Mario Bros. Super Show episode "Flatbush Koopa", where a "BURGER SHOP" sign (left) changes to "BURCER SHOR" (right) in one scene.
1200
In Mario & Luigi Superstar Saga, one area of Stardust Fields is called "Area 64" (left), in reference to the Nintendo 64. However, in the Japanese version, it is instead called "Area 51" (right), referencing the famous classified US Air Force facility.