Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1151
One of a set of educational Mario quiz cards, depicting Luigi as illiterate.
1152
The amount of animation frames for Luigi in Mario & Luigi: Dream Team (including where Mario is part of the sprite, such as when Luigi holds Mario) is the highest for any character in any Mario game, with 14836 individual frames. Below are all of them, at 1/13th the resolution.
1153
During the World S introductory cutscene in Super Mario Galaxy 2, Mario can be seen as a tiny speck near the edge of the screen, floating in space. Details in image.
1154
In Super Mario Bros., after beating a castle level, Mario always starts the next world by exiting from that castle, except in 5-1. This suggests the 5-1 seen in the finished game was not the original concept for the level, and was moved to that spot later. Details in image.
1155
The giant 6 made out of blocks in Bowser's Castle in Super Mario World can kill Mario in two ways. Jumping on top of it can cause him to be pinched between two blocks, dying instantly, or he can become trapped inside the 6 with no escape, needing the timer to run out to continue.
1156
In the Super Mario 3D All-Stars version of Super Mario 64, it is noticeable how some objects, like doors, disappear when near the edges of the screen. The reason this happens is because the original game was written with CRT TVs in mind, which would not show this. Details below.
1157
In Super Mario Galaxy, after performing a Homing Ground Pound (spin, then Ground Pound), Mario's blinking animation will become glitched until he moves again. In addition to closing his eyes for a long time, he will use both regular blinking and "eyes closed in pain" textures.
1158
Badge worn by Nintendo employees at the 1994 Summer Consumer Electronics Show in Chicago to promote Donkey Kong Country. Due to an inaccurate manufacturing process, Donkey Kong's eyes appear to be looking in different directions.
1159
In Super Mario 64 DS, if Yoshi jumps on a Koopa near a slope and then touches the shell while performing a lick, he will surf on the shell with his tongue out. However, this puts the game into an unstable state. Whenever Yoshi finishes surfing, the game will freeze.
1160
In Super Mario 64, entering the Lakitu/Stop camera mode, holding R and pressing C-Up allows Mario's head to be moved like in first-person view. Moving his head down and to the side reveals that his nose clips through his arm, which cannot be seen in regular first-person view.
1161
Pixel artwork of Mario jumping over a barrel from the title screen of the Apple II version of Donkey Kong.
1162
Box art for the unauthorized "Super Mario Castlevania" disk for the Famicom Disk System (left). The game consists of Castlevania with Simon's graphics being replaced by sprites of Mario from Super Mario Bros. (right).
1163
In Super Mario 64 DS, a glitch can cause Yoshi to explode when shot out of a cannon. When entering a cannon with a Bob-omb in his mouth, Yoshi will be safe while inside the cannon and in mid-air, but will explode upon impact with the ground.
1164
In Super Mario Odyssey, the broken-down Odyssey at the beginning of the game can still be entered through the exhaust pipe if Mario clips behind it. However, the pipe itself is invisible; this results in Mario entering the Odyssey by shrinking and disappearing in mid-air instead.
1165
Thanks to the new datamining efforts of spriters-resource.com user "Simpsons Dumper", the WarioWare/The Legend of Zelda: Majora's Mask crossover event graphics from Nintendo Badge Arcade, previously only seen as blurry screenshots, have finally been ripped in original quality.
1166
In the Super Mario Maker series, Winged Stretches switch between the upper and lower side of platforms. The time they take to switch depends on how many blocks of ground they must travel through. This can be used to surprise the player by placing them under very tall platforms.
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In Super Mario Maker 2, using a very specific setup depicted on the left, Toadette will lose her eyes during her victory animation. Despite this glitch being found in 2019, it has still not been patched and can be performed on the current version of the game.
1168
Unused animation of Mario dancing while dressed as a mummy, found in the data of the Game Boy port of the puzzle game Qix.
1169
In Super Mario Advance 2, pressing Left and Select on the same frame while at Donut Plains 2 on the world map and then warping to Yoshi's House will take Mario to a version of the intro cutscene populated by glitched enemies, such as triangle-headed Super Koopas and a Rex Pokey.
1170
In Super Mario Sunshine, if Mario collects a Shine Sprite shortly after being hit with an electric attack, the deformation of his model that is part of the hurt animation will continue into the Shine Sprite collecting cutscene, distorting his face.
1171
At a 2002 Nintendo press event, early footage of Super Mario Sunshine was shown; however, no cameras were permitted. A correspondent of the British NGC Magazine drew sketches of what he saw in the footage; notably, a talking Yoshi NPC. In the finished game, Yoshis do not talk.
1172
In Yoshi's Island, if a cloud Yoshi is riding is destroyed while he is using a watermelon item, Yoshi will fall to the ground and start licking uncontrollably. He will stop responding to any input and simply continue licking indefinitely.
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An announcement: to expand on the Supper Mario Broth veracity policy, all posts that are deleted from this account due to inaccuracy will be posted on the new @CorrectedBroth account in a corrected form. Details below. Thank you to all readers who suggested this system!
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Every mismatched sprite from the "Connect the Characters" minigame in Super Mario 64 DS.
1175
The character Indiana Joe from the Super Mario Bros. Super Show has no face in the show (left) or in his production art (middle); however, for one scene, he has a visible eye (right), suggesting he at one point had a face which needed to be erased, and that scene was overlooked.