Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(いいね順)

1126
In World 2-1 of Super Mario Bros., letting too many enemies gather near the final pipe of the level will cause entities to start despawning, which may cause the trampoline to disappear. Jumping into the space where it was will trap Mario in mid-air forever.
1127
In Captain Toad: Treasure Tracker, waiting for 300 seconds in the Bizarre Doors of Boo Mansion level will cause a set of horror movie-like handprints to suddenly appear on one of the walls.
1128
In the Japanese version of Super Mario Maker 2, the SMB2 Mushroom is called "Mario USA Mushroom", after the game's name in Japan. It was given a new red, white and blue palette (original on right), colors associated with the USA. Whether this is a deliberate reference is unknown.
1129
Official artwork of Wario with and without his mustache from Nintendo of Japan's website for Wario Land 2. The Japanese release included mustache-shaped stickers; the website jokes that Wario does not actually have a mustache and is using the enclosed stickers to fake having one.
1130
In Super Mario World, it is normally impossible to die during the bonus roulette minigame. However, if glitches are used to do so and Mario loses his last life, the resulting "GAME OVER" screen will be glitched, spelling out something resembling "MFii[N IERIL" instead.
1131
A new hammer power-up introduced in Super Mario Maker 2 allows the player to break grey blocks (left). This could be an extremely specific reference to grey blocks exclusive to a single e-Reader level in Super Mario Advance 4, which needed to be destroyed with hammers (right).
1132
Dr. Mario World contains unused icons with a wildly different aesthetic from the rest of the game, depicting medieval fantasy armor and items. These are likely placeholders or leftovers from development.
1133
The Lego Super Mario series introduces a new type of enemy not seen in any Mario games: the Boomer Bill, seen in the Boomer Bill Barrage set (left). Note that this is not simply a renaming of Bullet Bill, as it still appears under that name in the Character Packs (right).
1134
Due to widespread disagreement over the nature of the Underwhere in Super Paper Mario and the exact mechanism behind Mario being sent there, the previous Tweet can no longer be considered factual and thus has been deleted. I apologize for any undue speculation on my part.
1135
In a 2003 interview, Shigeru Miyamoto stated that he chose the sky color in the original Super Mario Bros. for being "purplish". This makes some versions of this sky in various games more accurate to his vision than others, depending on their hue. A comparison is provided below.
1136
Shigeru Miyamoto's opinion on Sonic in relation to Mario, from the British edition of Edge Magazine.
1137
The first capture in Super Mario Odyssey is the frog in the Top-Hat Tower, which activates a cutscene when captured. However, if Cappy is thrown at the frog from a specific angle, the frog will reject being captured, wearing Cappy for one frame before returning him to Mario.
1138
In Super Mario World, Mario has special tilted sprites that are visible for one frame when he is running up a Triangle Block.
1139
In Super Mario 64, if Z is pressed on the frame Mario touches a Koopa shell, he will not ride it, and instead the background music will restart from the beginning. Note the Bob-omb Battlefield music intro replaying whenever Mario crouches in the footage.
1140
After dealing the final hit to King Boo in Super Mario Sunshine, he explodes into pink, orange or purple bubbles. The color depends on what fruit was thrown at him for the final hit; it corresponds to the color Yoshi would become when eating that fruit.
1141
Mario vs. Donkey Kong 2: March of the Minis contains bug reports made during development in its files. Some of the errors are described in a very informal manner, such as "shouldn't be getting this guy" or "Where's Mario???"
1142
In Super Mario Odyssey, whenever characters dance or bob to the music, the speed of their animations will change depending on the tempo of the music track currently playing. Note the Jammin' Toad bobbing much faster when a more lively track is played.
1143
In Super Mario Bros., any moving platform that scrolls offscreen so that less than 8 pixels of it remain is no longer displayed despite still being loaded. Standing on such a platform causes Mario to appear to float.
1144
Mario and Luigi's shocked expressions, visible for a single frame during the cutscene for entering Bowser's Castle in Mario Teaches Typing 2.
1145
The Japanese version of Super Smash Bros. contains a debug screen with no known purpose, consisting only of several instances of Mario's name being mirrored and one instance of Samus's name, appearing as "MARЯAM MSAMUSM MARЯAM MARЯAM MAR".
1146
A follow-up to the recent post about the rare artwork of Toad and Yoshi holding hands: reader @_Kingboomber_ has faithfully recreated the artwork by tracing over the original scan for those who wished for a high-quality version of it. Thank you very much for your excellent work!
1147
The low-polygon version of Peachette's model in Mario Kart Tour, used when she is far away from the camera, is missing most of her torso. This is not apparent from the front; however, when the model is viewed from the side, a large chunk can be seen cut out of her body.
1148
The 1987 "Detective Mario" manga features a character called Fake Luigi, who wears a cap with the letter "L" rotated 45 degrees to the left, making it appear like a "V". This instance of the idea of the evil counterpart with the rotated emblem predates Wario's debut by 5 years.
1149
The files of Mario Kart Arcade GP include this unused smiling Toad model. Its location in the code suggests it was intended to not be merely track decoration, but an interactive object, or even a usable item.
1150
Super Mario Galaxy 2 contains a piece of music the game considers forbidden: the Yoshi version of the "Forest Dwellers" theme. Whenever Yoshi would enter an area where "Forest Dwellers" plays, instead of playing this version, the game crashes.